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Hatchet and Chains: Demon Bounty Hunters (HHN 34)

  • Thread starter Thread starter Brian G.
  • Start date Start date Yesterday at 10:35 AM
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Viator

Viator

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Joined
Nov 23, 2013
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Seattle, WA!
  • Today at 3:27 AM
  • #21
Clive said:
I mean, if the meanings are that convoluted and only able to be deduced after they're explained in hindsight by someone intimately involved in the creation process, they may as well be considered meaningless to someone without that access or insight.
Click to expand...

Perhaps this is where I might get in trouble with this, and I do hope it isn’t deleted.

Over the course of the spec season, continually we have seen correlations to codenames from permits being put into connectiveness with that of the houses present. It was like that last year too, with Hollywood outright having it within source files (Monstruos was Churro, Dead Exposure was Crumb, and those were noted I believe from initial image dumps for the key art of Monstruos 2 and Dead Exposure).

I also kind of contest to that of the hindsight comment, as I knew from looking at other communities such as 365 and HNN, of how easily people picked up on codenames and their meanings.

Whether or not it’s meaningless doesn’t matter to the fact that they still have had codenames be purpose-driven in ways that makes sense to the context of their material. It was similar to last year, and it’s similar now. And I think going forward it shouldn’t be so easily dismissed as I know some of yall did try to do.

It’s admittedly why I am curious about Hollywood when their key art is shown off, if the blog does the same screwup that they did last time; because it’d prove of how vital codenames can easily be traceable.
 
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