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Super Nintendo World (UOR) - General Discussion Thread

  • Thread starter Thread starter Magic-Man
  • Start date Start date Jan 23, 2020
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Alicia

Alicia

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  • May 5, 2025
  • #561
SpatulaShack said:
Looks like the moving mine cart at the false track before the first drop has been broken for over a week. It no longer exits the tunnel as your cart approaches. Wonder if they deactivated it to work on timing and to pump as many riders through as possible? I doubt a simple effect like that would break so early into operations.
Click to expand...
Unfortunate as that’s my favorite part of the ride.
 
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boomerthom

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  • May 5, 2025
  • #562
SpatulaShack said:
Looks like the moving mine cart at the false track before the first drop has been broken for over a week. It no longer exits the tunnel as your cart approaches. Wonder if they deactivated it to work on timing and to pump as many riders through as possible? I doubt a simple effect like that would break so early into operations.
Click to expand...

It wasn't working when I was there on April 18 either. Anyone know if it's worked at all during previews?
 
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Speed

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  • May 5, 2025
  • #563
It has worked during previews, but wasn’t working my last day of tm previews
 
rhino4evr

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  • May 5, 2025
  • #564
Does this mine cart issue happen in Japan too? Curious as to why it wouldn’t work so quickly .
 
SpatulaShack

SpatulaShack

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  • Sunday at 4:49 PM
  • #565
rhino4evr said:
Does this mine cart issue happen in Japan too? Curious as to why it wouldn’t work so quickly .
Click to expand...
Not from what I can tell of recent POVs there. It works in every video. Seems like it's still not working at Epic. Hope they didn't disable it permanently.
 
Mad Dog

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  • Sunday at 5:26 PM
  • #566
It had a very delayed Japan opening, though we never did get specifics. Perhaps these Epic issues are similar to those that caused them to long pause it in Japan.
 
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