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Universal's Epic Universe General News & Discussion

  • Thread starter Thread starter Brian G.
  • Start date Start date Aug 1, 2019
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belloq87

belloq87

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  • Yesterday at 11:45 AM
  • #7,981
I thought the video was pretty fair, as he repeatedly said that it's not a reflection on Dark Universe's quality, and he mentioned how much of a people-eater Monsters Unchained is (compared to the other headliners).

Isn't it pretty objectively true that it's the least-busy of the four lands?

Now, if the larger point is that Dark Universe shouldn't be used to either bolster or undermine a case for a "darker" Villains Land, then sure.
 
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Brian G.

Brian G.

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  • Yesterday at 11:48 AM
  • #7,982
belloq87 said:
I thought the video was pretty fair, as he repeatedly said that it's not a reflection on Dark Universe's quality, and he mentioned how much of a people-eater Monsters Unchained is (compared to the other headliners).

Isn't it pretty objectively true that it's the least-busy of the four lands?

Now, if the larger point is that Dark Universe shouldn't be used to either bolster or undermine a case for a "darker" Villains Land, then sure.
Click to expand...
That does not make it a “failure”, however. I’m watching the video now though.
 
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AvoidTIMtation

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  • Yesterday at 12:09 PM
  • #7,983
He spent a big chunk of time stating the blatantly obvious regarding Dark Universe: Monster's high capacity vs the other big rides, Nintendo and Potter are more popular, etc.
 
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Tbad556

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  • Yesterday at 1:17 PM
  • #7,984
Is it supposed to be a massive surprise that a Universal Monsters land isn't as busy as *checks notes* Harry Potter, How To Train Your Dragon, and Nintendo? Seems like an issue in setting expectations appropriately if you went into it expecting Universal Monsters to compete with some of the biggest franchises in the world...

Regardless, like everyone else has already said, that's skipping right past a ton of other notes on capacity currently. Not interested in contributing to the view count for clickbait videos, though, so I'll have to take y'all at your word that the discussion is that shallow.
 
Last edited: Yesterday at 1:25 PM
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Brian G.

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  • Yesterday at 1:58 PM
  • #7,985
Tbad556 said:
Is it supposed to be a massive surprise that a Universal Monsters land isn't as busy as *checks notes* Harry Potter, How To Train Your Dragon, and Nintendo? Seems like a skill issue in setting expectations appropriately if you went into it expecting Universal Monsters to compete with some of the biggest franchises in the world...

Regardless, like everyone else has already said, that's skipping right past a ton of other notes on capacity currently. Not interested in contributing to the view count for clickbait videos though, so I'll have to take y'all at your word that the argument is that shallow.
Click to expand...

It’s a bizarre video, and honestly, it's part of a larger trend with “hot take” content. A hypothesis gets planted, and then the rest of the video kind of rambles around it.

To his credit, he actually acknowledges several points fairly along the way, but it’s the framing that’s odd. He starts by saying "Monsters is a failure," but presents fair examples that contradict the original point. It creates this strange result where the video sounds balanced on the surface, but the points he makes don’t really support the claim he opened with.
 
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SeventyOne

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  • Yesterday at 3:15 PM
  • #7,986
Brian G. said:
It’s a bizarre video, and honestly, it's part of a larger trend with “hot take” content. A hypothesis gets planted, and then the rest of the video kind of rambles around it.

To his credit, he actually acknowledges several points fairly along the way, but it’s the framing that’s odd. He starts by saying "Monsters is a failure," but presents fair examples that contradict the original point. It creates this strange result where the video sounds balanced on the surface, but the points he makes don’t really support the claim he opened with.
Click to expand...
It's also somewhat moot because his later thesis -- Villains Land was never going to be dark like Monsters Land, Disney doesn't do things that scary -- holds true even if the latter were the runaway hit of EU.

On the whole a fan of PE, willing to let a one-off video slide, but the script probably could've used a second pass.
 
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Brian G.

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  • Yesterday at 3:34 PM
  • #7,987
SeventyOne said:
It's also somewhat moot because his later thesis -- Villains Land was never going to be dark like Monsters Land, Disney doesn't do things that scary -- holds true even if the latter were the runaway hit of EU.

On the whole a fan of PE, willing to let a one-off video slide, but the script probably could've used a second pass.
Click to expand...

I hear ya. I’m not trying to dogpile on him. I’ve watched several of his videos before and enjoyed them. This one just felt a little jumbled in how it gets from point A to B without really landing on a clear conclusion to support the original take.

A lot of the points seem to rely on rumors that have been debated but never really confirmed, so there isn’t much solid information to build a strong conclusion on anyway.

But content waits for no one! haha
 
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Casper Gutman

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  • Today at 3:12 AM
  • #7,988
belloq87 said:
I thought the video was pretty fair, as he repeatedly said that it's not a reflection on Dark Universe's quality, and he mentioned how much of a people-eater Monsters Unchained is (compared to the other headliners).

Isn't it pretty objectively true that it's the least-busy of the four lands?

Now, if the larger point is that Dark Universe shouldn't be used to either bolster or undermine a case for a "darker" Villains Land, then sure.
Click to expand...
Dark Universe isn’t a failure. Much of it is beautiful and it has a great ride. It IS, sadly, the worst designed land in the park. The non-ride areas, particularly the shop, are far too small and limited and the land lacks pleasant or atmospheric spots to sit or wander - it’s a village without a village. The coaster was an absolutely terrible choice - it feels cheap, disrupts the atmosphere, and makes the land seem even smaller than it is. I fully understand not wanting to build another live show at Epic, but the replacement should have complemented the rest of the land.

These problems seem to reflect Universal’s lack of faith in the concept of - compared to the other lands it’s underbuilt, and the coaster reads as a panicked addition to boast appeal, one that disrupts the spooky atmosphere. All of that is a shame because so much of what’s in DU is so good. If Universal, the resort of HHN and the Monsters, got spooked by spooky, Disney was never going to go for that tone.
 
quinnmac000

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  • Today at 5:11 AM
  • #7,989
I think DU represents the issues with a lot of modern them park design, which is you are creating high detailed lands but its being designed and engineered to please data analyst with every element focused on monetary gain vice what small things will bring out guest into the land and give them a sense of wonder and excitement. While MU is an amazing ride, that level of care and experience was only applied to half the land which isn't consistent and shows a lack of faith and belief in what they are selling. They also forget to sell the guest the chance of being the protagonist specifically in Dark Universe
.
 
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UniversalRBLX

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  • Today at 8:24 AM
  • #7,990
I know this is easy to say after the fact, but I would have held off on building Curse of the Werewolf and saved money by expanding the village just a bit more and added a well-themed flat ride... leaving space for a Phase 2 expansion. Heck, I would have been ok with them saving the Curse of the Werewolf idea for a Year 2 or 3 addition with proper theming and longer (even if that meant no Creature).

As a land, there just isn't much to do or explore. You have a quick service, a shop, makeup shop that's limited capacity and a M&G. Not much to retain people.
 
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Parkscope Joe

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  • Today at 8:34 AM
  • #7,991
quinnmac000 said:
I think DU represents the issues with a lot of modern them park design, which is you are creating high detailed lands but its being designed and engineered to please data analyst with every element focused on monetary gain vice what small things will bring out guest into the land and give them a sense of wonder and excitement. While MU is an amazing ride, that level of care and experience was only applied to half the land which isn't consistent and shows a lack of faith and belief in what they are selling. They also forget to sell the guest the chance of being the protagonist specifically in Dark Universe
.
Click to expand...

This just isn’t true form what I’ve seen after my three visits to the parks.
 
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Brian G.

Brian G.

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  • Today at 10:20 AM
  • #7,992
Casper Gutman said:
Dark Universe isn’t a failure. Much of it is beautiful and it has a great ride. It IS, sadly, the worst designed land in the park. The non-ride areas, particularly the shop, are far too small and limited and the land lacks pleasant or atmospheric spots to sit or wander - it’s a village without a village. The coaster was an absolutely terrible choice - it feels cheap, disrupts the atmosphere, and makes the land seem even smaller than it is. I fully understand not wanting to build another live show at Epic, but the replacement should have complemented the rest of the land.

These problems seem to reflect Universal’s lack of faith in the concept of - compared to the other lands it’s underbuilt, and the coaster reads as a panicked addition to boast appeal, one that disrupts the spooky atmosphere. All of that is a shame because so much of what’s in DU is so good. If Universal, the resort of HHN and the Monsters, got spooked by spooky, Disney was never going to go for that tone.
Click to expand...

quinnmac000 said:
I think DU represents the issues with a lot of modern them park design, which is you are creating high detailed lands but its being designed and engineered to please data analyst with every element focused on monetary gain vice what small things will bring out guest into the land and give them a sense of wonder and excitement. While MU is an amazing ride, that level of care and experience was only applied to half the land which isn't consistent and shows a lack of faith and belief in what they are selling.
.
Click to expand...


The coaster replacing the show likely did shift the balance of the land, but calling it a panic move or saying Universal lacked faith doesn’t track when they dumped big money into Monsters Unchained, built out original lore, and invested in roaming characters.

This was always the riskiest land… and they still went all in on it.

The “designed for data analysts” argument doesn’t really hold up, either. If this were purely about spreadsheets and short-term ROI, you wouldn’t get a land this detailed, this niche, or this expensive.

They also forget to sell the guest the chance of being the protagonist specifically in Dark Universe
Click to expand...

The “guest as the protagonist” point is more of a preference than something they “forgot.” The narrative is intentionally vague, and different characters will tell you different versions of the same story. It’s up to you to decide who’s telling the truth and who the “good guy” actually is.
lacks pleasant or atmospheric spots to sit or wander - it’s a village without a village.
Click to expand...

EDIT: I wanted to circle back and to also talk about this point, too.

I don’t really buy the “village without a village” argument when the land is built around an active atmosphere. The bar has villagers telling stories, the town well is a character hub, and the land has constant kinetic moments like the windmill catching fire, the castle booming with electricity, and mist filling the graveyard.

There are places to sit and wander, they’re just not passive.
 
Last edited: Today at 10:35 AM
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Parkscope Joe

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  • Today at 10:40 AM
  • #7,993
Brian G. said:
The “designed for data analysts” argument doesn’t really hold up, either. If this were purely about spreadsheets and short-term ROI, you wouldn’t get a land this detailed, this niche, or this expensive.
Click to expand...

I’d go as far and say if they really designed for data analysis then they wouldn’t have built the land!
 
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