Walking around it at night, the land is legitimately remarkable. It feels sprawling, and the lighting choices and lack of complete visibility make the horizon seem almost endless. It's kind of crazy how small certain things look, like Chewie's meet and greet area next to the Falcon feels so, so far away from the main pathway. But once you walk over, that hanger area itself actually feels pretty large too. It's rather grand in that way. It feels like an actual place, and I think that is really deeply cool and impressive.
The issues with the attractions and offerings remain intensely apparent however. This place looks and feels enormous and engrossing, but the list of things I can actually do in this massive area is shockingly small. Every accessible building feels min-maxxed to encourage hyperfan spending or overplanned dining experiences, and I am simply not interested in either. On the small scale, there doesn't seem to be very much in the way of exterior world-building or detailing in the style of Harambe or Anandapur in DAK.
It feels like a beautiful video game level, that has so much budget put into the larger scenery and world, an undeniable technical marvel; but none of the doors you find around work, all the small-scale design has blurry and unreadable textures or repeated assets, and outside of a couple drab NPCs, it's largely devoid of movement or life. A great big beautiful multiplayer map, accessed through Training Mode.