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Universal's Epic Universe General News & Discussion

  • Thread starter Thread starter Brian G.
  • Start date Start date Aug 1, 2019
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HandsomePete

HandsomePete

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  • Yesterday at 7:42 AM
  • #7,121
Long hours Epic will be practically impossible during HHN because they just won’t have the staffing to do it. HHN alone on top of USF/IOA ops was hard enough, and things start getting difficult/expensive more rapidly the further you deviate from hours that can be covered with single shifts.
 
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tielo

tielo

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  • Yesterday at 8:28 AM
  • #7,122
At least leave a complaint when you exit the park when you haven't seen the blinky lights or that the lack of shade and cool area's due to the relentless heat was making you visit less enjoyable.
 
Mad Dog

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  • Yesterday at 9:10 AM
  • #7,123
If ticket sales stall, as they appear to be doing, there will probably be lots of early closings.
 
Last edited: Yesterday at 9:50 AM
kristenabelle

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  • Yesterday at 9:45 AM
  • #7,124
I'll be there on Labor Day (a choice). Armed with express, hoping for the best when it comes to a good closing time with nighttime views
 
UniversalRBLX

UniversalRBLX

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  • Yesterday at 11:46 AM
  • #7,125
kristenabelle said:
I'll be there on Labor Day (a choice). Armed with express, hoping for the best when it comes to a good closing time with nighttime views
Click to expand...
Honestly, Labor Day and major holidays haven't been that much busier than any other day. If you are going that Monday, it might be ok.
 
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saint.piss

saint.piss

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  • Yesterday at 11:50 AM
  • #7,126
kristenabelle said:
I'll be there on Labor Day (a choice). Armed with express, hoping for the best when it comes to a good closing time with nighttime views
Click to expand...
Love how you talk about express like you have a weapon lmao
 
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kristenabelle

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  • Yesterday at 12:19 PM
  • #7,127
saint.piss said:
Love how you talk about express like you have a weapon lmao
Click to expand...
ahhh just wanna be prepared! only one day at Epic (until later this year) so wanna make the most of it!
 
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UniversalRBLX

UniversalRBLX

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  • Yesterday at 12:28 PM
  • #7,128
At the moment, today is looking like the roughest day at Epic Universe wait-time wise.

At this exact moment, there are 7 rides with waits close to 2 hours.
  • Curse of the Werewolf 120
  • Fyre Drill 120
  • Ministry 210
  • Mario Kart 170
  • Mine-Cart Madness 110
  • Stardust 110
  • Yoshi 120

Carousel is at 35, Racer Rally at 65, Hiccup's at 90 and Monsters at 35.

Anyone at the park today to gauge crowd levels in walking paths?
 
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TheCodeMan95

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  • Yesterday at 12:44 PM
  • #7,129
Despite massive wait times for everything else, Monsters never seems to trend above 30-40 minutes, at the most.
 
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Captain Spaulding

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  • Yesterday at 12:47 PM
  • #7,130
UniversalRBLX said:
At the moment, today is looking like the roughest day at Epic Universe wait-time wise.

At this exact moment, there are 7 rides with waits close to 2 hours.
  • Curse of the Werewolf 120
  • Fyre Drill 120
  • Ministry 210
  • Mario Kart 170
  • Mine-Cart Madness 110
  • Stardust 110
  • Yoshi 120

Carousel is at 35, Racer Rally at 65, Hiccup's at 90 and Monsters at 35.

Anyone at the park today to gauge crowd levels in walking paths?
Click to expand...
Those outdoor queues are brutal too. Kind of reminds me of Bush Gardens non airconditioned hot af queues

Monsters currently at 60
 
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UniversalRBLX

UniversalRBLX

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  • Yesterday at 12:50 PM
  • #7,131
TheCodeMan95 said:
Despite massive wait times for everything else, Monsters never seems to trend above 30-40 minutes, at the most.
Click to expand...
My assumption is that Monsters not only has great hourly capacity, but also has been operating very well with lower downtime compared to the other attractions at the park. Seems like they're struggling to keep other rides up efficiently.

In no world should Stardust Racers be a 120 minute wait with a 2,300 hourly capacity and Monsters Unchained only 30. Unless people don't like Monsters Unchained and just want to ride Stardust.

I'd imagine they're running less trains on Stardust.
 
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D

DarkMetroid567

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  • Yesterday at 1:21 PM
  • #7,132
UniversalRBLX said:
In no world should Stardust Racers be a 120 minute wait with a 2,300 hourly capacity and Monsters Unchained only 30. Unless people don't like Monsters Unchained and just want to ride Stardust.
Click to expand...
I don’t think it’s people disliking Monsters, I think it’s just pulling less people in. For what reasons, I’m not sure.
 
velocicoasterswife

velocicoasterswife

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  • Yesterday at 1:41 PM
  • #7,133
Looking like brutal waits, buuuut... uptime seems pretty decent today! Small victories.
 
Captain Spaulding

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  • Yesterday at 2:19 PM
  • #7,134
velocicoasterswife said:
Looking like brutal waits, buuuut... uptime seems pretty decent today! Small victories.
Click to expand...
Uptime yes, but how is capacity? At least from Thrill Data the crowds don't seem significantly different today yet the waits are longer than when there are multiple rides down. Weird day for sure.
 
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AvoidTIMtation

AvoidTIMtation

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  • Yesterday at 3:03 PM
  • #7,135
saint.piss said:
Love how you talk about express like you have a weapon lmao
Click to expand...
With these wait times it *is* a weapon lol
 
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Mad Dog

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  • Yesterday at 3:04 PM
  • #7,136
Captain Spaulding said:
Uptime yes, but how is capacity? At least from Thrill Data the crowds don't seem significantly different today yet the waits are longer than when there are multiple rides down. Weird day for sure.
Click to expand...
Thrill Data can only access 6 of the 12 ticket groups, so their numbers are probably pretty accurate as a floor of attendance for the day, but the
'actual' attendance is surely much higher, and how much higher depends on the ticket sales from those other 6 ticket groups they can't see. Funny thing is, MK & DHS lines are long today also, and all the WDW parks have been soft most every day since Memorial Day week....Strange day.
 
PerceptiveCoot

PerceptiveCoot

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  • Yesterday at 3:43 PM
  • #7,137
UniversalRBLX said:
My assumption is that Monsters not only has great hourly capacity, but also has been operating very well with lower downtime compared to the other attractions at the park. Seems like they're struggling to keep other rides up efficiently.
Click to expand...
All the G-Prodigy rides have oddly low downtime relative to their ride types (technologically complex dark ride, Intamin coaster).
 
Frank Drackman

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  • Yesterday at 4:36 PM
  • #7,138
Captain Spaulding said:
Uptime yes, but how is capacity? At least from Thrill Data the crowds don't seem significantly different today yet the waits are longer than when there are multiple rides down. Weird day for sure.
Click to expand...

I believe the today had less of a rain outlook than other days this week -- folks who have 1 day Epic bundled into some other combo tend to have the week to deicide which 1 day is the Epic day causing less wet days bring more bodies into the park on one particular day during the week.....just a different view to point out things you might not see when looking at one dimensional data views.
 
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Journey_On

Journey_On

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  • Yesterday at 8:23 PM
  • #7,139
UniversalRBLX said:
At the moment, today is looking like the roughest day at Epic Universe wait-time wise.

At this exact moment, there are 7 rides with waits close to 2 hours.
  • Curse of the Werewolf 120
  • Fyre Drill 120
  • Ministry 210
  • Mario Kart 170
  • Mine-Cart Madness 110
  • Stardust 110
  • Yoshi 120

Carousel is at 35, Racer Rally at 65, Hiccup's at 90 and Monsters at 35.

Anyone at the park today to gauge crowd levels in walking paths?
Click to expand...
Yes. Appeared a bit crowded in walking paths and around restaurant entrances. Weather was better today than yesterday, except for in the afternoon.
 
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