Universal's Epic Universe General News & Discussion | Page 356 | Inside Universal Forums
Inside Universal Forums
Inside Universal Forums
  • Home
  • Forums
    New posts Search forums Account Upgrades
  • News
    Universal Studios Hollywood Universal Orlando Universal Studios Japan Universal Studios Singapore Universal Studios Beijing
  • Merchandise
Log in Register
What's new Search

Search

By:
  • New posts
  • Search forums
  • Account Upgrades
Menu
Log in

Register

Install the app
  • Signing up for a Premium Membership is a donation to help Inside Universal maintain costs and offers an ad-free experience on the forum. Learn more about it here.
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Universal Epic Universe
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.

Universal's Epic Universe General News & Discussion

  • Thread starter Thread starter Brian G.
  • Start date Start date Aug 1, 2019
Prev
  • 1
  • …

    Go to page

  • 354
  • 355
  • 356
  • 357
Next
First Prev 356 of 357

Go to page

Next Last
GA-MBIT

GA-MBIT

Jurassic Ranger
Platinum Member
Joined
Jun 16, 2017
Messages
2,151
Location
Isle Delfino
  • Sunday at 1:26 AM
  • #7,101
UNIrd said:
Hiccup's was one of the most reliable, quickest loading at the previews I went to. Sad to see it in this state already.

But I wish they considered opening with at least 1 ultra reliable ride system like a boat ride or another indoor dark ride other than Yoshi (well partially indoor).

Wonder if they're talking about fast tracking something to help with capacity but, seeing how the storms leave all but 4 rides operational, they've gotta do something.
Click to expand...
Luigi is needed asap. Yoshi goes down consistently for rain, Mine Kart has terrible capacity, and Mario Kart isn't very good, especially for the 75+ minute wait it is always sitting at.

An actually indoor, and far more streamlined shooting gallery dark ride would be the best thing for the current Mario Land we have. It would certainly help spread out the Nintendo crowds at least a little wider.
 
  • Like
  • Angry
Reactions: theuberguberman, LPCaptainDeath, Adventure_Begins and 10 others
UniversalRBLX

UniversalRBLX

Time Traveler
Joined
Nov 3, 2015
Messages
7,672
Location
Cabana Bae
  • Sunday at 12:40 PM
  • #7,102
UNIrd said:
Hiccup's was one of the most reliable, quickest loading at the previews I went to. Sad to see it in this state already.

But I wish they considered opening with at least 1 ultra reliable ride system like a boat ride or another indoor dark ride other than Yoshi (well partially indoor).

Wonder if they're talking about fast tracking something to help with capacity but, seeing how the storms leave all but 4 rides operational, they've gotta do something.
Click to expand...
I love Epic, but even with the existing attractions operating at peak efficiency, park capacity is not great. Going back to Epic's construction, I and others were significantly concerned over it with attractions like Yoshi & Donkey Kong being way too low capacity for the demand they were expected to receive.

I'm all for innovative attractions, but there's also a need to have attractions that are far more consistent in operations and capacity so even when guests miss out on the innovative ones, you have backup experiences and guess feel fulfilled with their day.

1752424481612.png
This is theoretical hourly capacity.
1752424491096.png
This graph shows "peak efficiency" capacity on an 12-hour operating day with no weather related impacts. This also assumes that all shows take place without being cancelled, which Epic is unfortunately seeing 1-2 a day for Cirque/Untrainable.
FYI - I excluded Animal Kingdom's various exhibits and walkthroughs (like Maharaj and Gorilla Falls) to have a somewhat fair comparison. Also excluded parades and nighttime shows since not all parks feature one.

I don't want to speak for anyone else, but I think this is why some of us on here have brought up the idea of wanting more "traditional" dark rides at the Universal parks. Less likely to see downtime and weather related shutdowns, while offering something UOR doesn't have much of yet.
 
Last edited: Sunday at 1:01 PM
  • Like
Reactions: Suchomimus, belloq87, soarinwithmolly and 5 others
OrlandoGuy

OrlandoGuy

Jurassic Ranger
Joined
Sep 29, 2014
Messages
1,554
Location
Chicago
  • Sunday at 2:00 PM
  • #7,103
UniversalRBLX said:
I love Epic, but even with the existing attractions operating at peak efficiency, park capacity is not great. Going back to Epic's construction, I and others were significantly concerned over it with attractions like Yoshi & Donkey Kong being way too low capacity for the demand they were expected to receive.

I'm all for innovative attractions, but there's also a need to have attractions that are far more consistent in operations and capacity so even when guests miss out on the innovative ones, you have backup experiences and guess feel fulfilled with their day.

View attachment 27297
This is theoretical hourly capacity.
View attachment 27298
This graph shows "peak efficiency" capacity on an 12-hour operating day with no weather related impacts. This also assumes that all shows take place without being cancelled, which Epic is unfortunately seeing 1-2 a day for Cirque/Untrainable.
FYI - I excluded Animal Kingdom's various exhibits and walkthroughs (like Maharaj and Gorilla Falls) to have a somewhat fair comparison. Also excluded parades and nighttime shows since not all parks feature one.

I don't want to speak for anyone else, but I think this is why some of us on here have brought up the idea of wanting more "traditional" dark rides at the Universal parks. Less likely to see downtime and weather related shutdowns, while offering something UOR doesn't have much of yet.
Click to expand...
These are interesting graphics. For all the touting of Hollywood/Animal Kingdom as half-day parks, these charts suggest what, half to 3/4-day parks over at UOR?

I’d argue Epic doesn’t actually need any filler attractions…those already exist (Yoshi, Werewolf, Carousel, Frye Drill, Dragon flat ride…heck I’d even argue DK) but are carrying the load of major headliners because they’re new. Now that the park is open, you won’t see smaller experiences added because those will be harder to advertise. More E-tickets will help spread everything around and let the role players fill in the way they’re supposed to, which was smart on Universal’s part because you really only get one chance in a park/land’s development to add smaller experiences, and it’s all in the upfront development.
 
  • Like
Reactions: Suchomimus, TheCodeMan95, Clive and 1 other person
Rhian

Rhian

Minion
V.I.P. Member
Joined
Dec 28, 2009
Messages
773
Location
ore LAN d'oh
  • Sunday at 2:25 PM
  • #7,104
krazyhorrorkid said:
Excuse the bitterness, but horrible operation day at epic atm.

Started the day on Monsters with not much of a problem except both preshows were down, still not a huge deal.

Tried to get on stardust but was delayed for a grand bit of time, also seems only green is running today for whatever reason. Had to leave.
Hiccups went down while we were in line and also had to leave that. According to the app it’s still down and it’s been like that for the past two hours.
Hopped in line for Mario Kart, waited an hour and then hit with another delay of about 45 minutes. Not sure how much of this I can use to make a case for a refund later but I saved some of the ride status from the app on my phone. Don’t really like to complain but when you spend a lot of money and time to come to the park you expect some delays, but nothing like it’s been today.

Honestly awful.
Click to expand...
It was pretty bad and the afternoon storm which came in didn’t help either. I spent the day hoping the yellow side of Stardust would come online at some point but never did. That coaster doesn’t feel the same when both sides aren’t running.

Hiccup’s was operating that morning until sometime after noon and never came back up. The ride wasn’t running at all until a few hours before park close and finally some trains started running empty and even a few times with ride techs onboard. It was a bit of false hope to think the ride would open for the last couple of hours though that’s exactly what happened a few times during previews.

Even the windmill on the Burning Blade wasn’t spinning though I’m not sure if it was related to the inclement weather. It continued to burst into flames at regular intervals and later that evening was spinning again.

Epic certainty needs another high-capacity ride or two to handle the influx of crowds shifting as a result of weather delays. Once the weather turns almost half the rides go down and the rest, which are either hit or miss with their reliability or can’t adequately handle that many people rushing to them at once, end up creating the perfect environment for a less than stellar experience. A lot of enthusiasm for the park dies back during excessive amounts of waiting.
 
  • Like
  • Sad
Reactions: Suchomimus, Clive, UniversalRBLX and 1 other person
Captain Spaulding

Captain Spaulding

Shark Bait
Joined
Jul 11, 2024
Messages
244
Age
50
  • Sunday at 4:17 PM
  • #7,105
Since everyone states the duel coasters racing makes Syardust goat category for them, agree or not, removing that does make it a slightly above average coaster.
 
  • Like
Reactions: GA-MBIT
UniversalRBLX

UniversalRBLX

Time Traveler
Joined
Nov 3, 2015
Messages
7,672
Location
Cabana Bae
  • Sunday at 4:19 PM
  • #7,106
OrlandoGuy said:
These are interesting graphics. For all the touting of Hollywood/Animal Kingdom as half-day parks, these charts suggest what, half to 3/4-day parks over at UOR?
Click to expand...
This chart isn't the best way to measure how much time you can experience a park in, more so to show that the park needs a bit more capacity when its major E-tickets are plagued by technical and weather delays. The park has a lot of experiences, but those experiences are unfortunately hurt by lower throughput.

I think Epic Universe is a full day park once everything is working efficiently, but right now it's rough.

OrlandoGuy said:
I’d argue Epic doesn’t actually need any filler attractions…those already exist (Yoshi, Werewolf, Carousel, Frye Drill, Dragon flat ride…heck I’d even argue DK) but are carrying the load of major headliners because they’re new. Now that the park is open, you won’t see smaller experiences added because those will be harder to advertise. More E-tickets will help spread everything around and let the role players fill in the way they’re supposed to, which was smart on Universal’s part because you really only get one chance in a park/land’s development to add smaller experiences, and it’s all in the upfront development.
Click to expand...
I think Celestial Park could benefit from additional flat rides, but the portals themselves have a decent amount of "filler" content in the A-C category as well as supplemental experiences like character interactions and what not. If the park can get 2 high-capacity indoor experiences and additional shade structures, they will be fine for a decade before touching the large expansion pad.
 
  • Like
Reactions: soarinwithmolly, Suchomimus, TheCodeMan95 and 4 others
velocicoasterswife

velocicoasterswife

Rookie
Joined
Nov 18, 2024
Messages
62
Age
22
  • Yesterday at 2:55 PM
  • #7,107
I haven't been yet (going for my HHN trip in September), but I have to say, from the outside looking in, all the major problems seem to feed into one another so severely that fixing one of them would be a huge help. I think they should prioritize longer hours - the park has awful capacity, inconsistent operations, no shade, a complicated nighttime package that nobody ever gets to see, and for the entire back half of August it's only open for ten hours a day, literally all of which are going to be in miserable daylight? Getting capacity up is going to be a long-term technical issue, same with getting everything to ride reliably all day long, shade is going to take either some time or a decent amount of effort. But there's truly no good reason for these hours, which make all of those problems considerably worse.
 
  • Like
Reactions: LPCaptainDeath
Alicia

Alicia

Superstar
V.I.P. Member
Joined
Jul 17, 2014
Messages
13,977
Location
Orlando
  • Yesterday at 3:15 PM
  • #7,108
velocicoasterswife said:
I haven't been yet (going for my HHN trip in September), but I have to say, from the outside looking in, all the major problems seem to feed into one another so severely that fixing one of them would be a huge help. I think they should prioritize longer hours - the park has awful capacity, inconsistent operations, no shade, a complicated nighttime package that nobody ever gets to see, and for the entire back half of August it's only open for ten hours a day, literally all of which are going to be in miserable daylight? Getting capacity up is going to be a long-term technical issue, same with getting everything to ride reliably all day long, shade is going to take either some time or a decent amount of effort. But there's truly no good reason for these hours, which make all of those problems considerably worse.
Click to expand...
My take on it is opening later and closing earlier allows them to work on and correct some of the issues that are causing the ride downtimes in the first place.
 
  • Like
Reactions: ParkExplorer9513, TheCodeMan95, velocicoasterswife and 5 others
U

UAN17

Minion
Joined
Jul 7, 2015
Messages
512
Age
35
  • Yesterday at 3:33 PM
  • #7,109
Some of these rides are technical masterpieces so I can understand the downtime, they'll work that out. Annoying when you're visiting but I can't complain when they're pushing boundaries.

The lack of planning around rain was a strange choice.

My hope is they're maximising profitability right now for the right reasons - to justify expansion, and not to be greedy. There'll be many who are having dreadful days at the park which is obviously unfair.

What I don't understand, same for Disney really, is why they don't bulk out lands with flats. I understand in some lands, it would be immersion breaking so it's a no go, but for others I don't think there's an excuse. These rides are CHEAP for companies like Disney and Universal. Literally a few million for a custom themed flat - regional parks who earn a lot loss manage to pop them up. I couldn't understand why Disney, with Toy Story Playland, didn't add 2 or 3 themed flats to really bulk out capacity and experiences to a park that needed it. They had one ready made - the carousel from DCA. It just feels like such an easy win.

Flats aren't going to change your life, but they're important fillers between the highlights. There's also some very very good flat rides out there. One of the most fun rides I've been on at Port Aventura - Magic Fish.



There's a world of easy theming opportunities in lands like Nintendo.

But yeah, more dark rides needed for sure. And to be honest, the rain was so bad a few weeks ago, even constellation carousel eventually flooded & closed.
 
Last edited: Yesterday at 3:45 PM
  • Like
Reactions: LPCaptainDeath and GA-MBIT
UniversalRBLX

UniversalRBLX

Time Traveler
Joined
Nov 3, 2015
Messages
7,672
Location
Cabana Bae
  • Yesterday at 3:48 PM
  • #7,110
Alicia said:
My take on it is opening later and closing earlier allows them to work on and correct some of the issues that are causing the ride downtimes in the first place.
Click to expand...
But it seems like they are running the park currently as late as 10PM (unofficially announced)? Unless they see August as a mini-downtime period between the heart of summer and a boost expected by HHN trips?

UAN17 said:
What I don't understand, same for Disney really, is why they don't bulk out lands with flats. I understand in some lands, it would be immersion breaking so it's a no go, but for others I don't think there's an excuse. These rides are CHEAP for companies like Disney and Universal. Literally a few million for a custom themed flat - regional parks who earn a lot loss manage to pop them up. I couldn't understand why Disney, with Toy Story Playland, didn't add 2 or 3 themed flats to really bulk out capacity and experiences to a park that needed it. They had one ready made - the carousel from DCA. It just feels like such an easy win.
Click to expand...
Flats are unfortunately the easiest "major" cost to cut in development. But I 100% agree with you, Disney & Universal need to add more of them throughout the parks. The ones that do exist (Constellation Carousel, Caro-Seuss-el, heck even Aladdin with its awful placement) provide a lot of great kinetic energy to the park. As long as they're done tastefully, they will be received well.
 
  • Like
Reactions: soarinwithmolly, ParkExplorer9513, Mad Dog and 2 others
Disneyhead

Disneyhead

Superstar
V.I.P. Member
Joined
Jul 24, 2008
Messages
12,270
Location
Orlando, FL
  • Yesterday at 3:51 PM
  • #7,111
UAN17 said:
Some of these rides are technical masterpieces so I can understand the downtime, they'll work that out. Annoying when you're visiting but I can't complain when they're pushing boundaries.

The lack of planning around rain was a strange choice.

My hope is they're maximising profitability right now for the right reasons - to justify expansion, and not to be greedy. There'll be many who are having dreadful days at the park which is obviously unfair.

What I don't understand, same for Disney really, is why they don't bulk out lands with flats. I understand in some lands, it would be immersion breaking so it's a no go, but for others I don't think there's an excuse. These rides are CHEAP for companies like Disney and Universal. Literally a few million for a custom themed flat - regional parks who earn a lot loss manage to pop them up. I couldn't understand why Disney, with Toy Story Playland, didn't add 2 or 3 themed flats to really bulk out capacity and experiences to a park that needed it. They had one ready made - the carousel from DCA. It just feels like such an easy win.

Flats aren't going to change your life, but they're important fillers between the highlights. There's also some very very good flat rides out there. One of the most fun rides I've been on at Port Aventura - Magic Fish.



There's a world of easy theming opportunities in lands like Nintendo.

But yeah, more dark rides needed for sure. And to be honest, the rain was so bad a few weeks ago, even constellation carousel eventually flooded & closed.
Click to expand...

I think they actively avoided Dumbo style "spinners", kind of.

There is one spinner, and it goes upside down.

Universal is gonna Universal.
 
  • Haha
  • Like
Reactions: soarinwithmolly, ParkExplorer9513, LPCaptainDeath and 2 others
UniversalRBLX

UniversalRBLX

Time Traveler
Joined
Nov 3, 2015
Messages
7,672
Location
Cabana Bae
  • Yesterday at 4:17 PM
  • #7,112
Disneyhead said:
I think they actively avoided Dumbo style "spinners", kind of.

There is one spinner, and it goes upside down.

Universal is gonna Universal.
Click to expand...
Hoping they revert course and add one as a short-term capacity improvement. Park Lore has a great concept for one to be located in Celestial Park.


Speaking of capacity, I'm trying to determine park capacity/guest attendance by working backwards. Len at Touring Plans is working on a similar approach since he too is interested in what UOR is doing attendance-wise. I'll add additional detail in the spoiler below. If anyone wants to help or check my math/logic, gladly appreciate it!
1752610063446.png
Quick summary on how this is all calculated - essentially we take a "live" look at what wait-times currently are (these results are for today at 4:00PM). Based on the posted wait-time, we can calculate backwards how many guests are in the standby line. We know Universal tends to inflate wait-times, so we roughly assumed that waits are exaggerated by 25%. We also know that the rides are not operating anywhere near "perfect" efficiency, so the Operating Efficiency column drops the attraction's hourly capacity for a more realistic output. From there, we assume that any posted await above 5 minutes means that the attraction is "full" with active riders, so we add those guests as well into the calculation.

Top chart has various scenarios to estimate what the park is handling at the moment. For example, it's typical to see 40-45% of park guests actively experiencing an attraction or in a queue for it. So based on all of our backwards math for each individual ride, we can assume that there are roughly 2.6K guests on attractions (including shows) and another 6.9K in queues. So at 45% participation, we can roughly estimate that park attendance at the moment is approx. 21K guests or so. Based on total daily expected capacity (barring any weather delays) the average guest can experience about 7.9 attractions today. This does not take into consideration walking time, early park admission, eating and any other non-attraction activities.

This is a very rough calculation, but just wanted to share it here as I'm sure some of you are interested in figuring out what crowds are like at the moment.
 
Mad Dog

Mad Dog

Veteran Member
V.I.P. Member
Joined
Jan 30, 2013
Messages
23,871
Location
Pittsburgh area
  • Yesterday at 4:43 PM
  • #7,113
I've been trying to get a handle on the attendance, looking at Thrill's data, which unfortunately, can only track half of the ticket plans/types.
I'm guessing they're getting an average of 25,000 to 30,000 plus just about every day through now. That number would give them 9 to 10 million a year if it continues, which I doubt. But Epic, like IOA and USF, isn't built to handle those kind of crowds comfortably, as we saw in 2022 with USF & IOA. And with the huge amount of technical and weather downtime, Epic's lines, except for Monsters, are a mess. I think there's way too much daily Epic attraction downtime and technical decreased attraction capacity, to try to use ride capacity to estimate attendance. Plus, guests don't all walk in the park at the same time, so the numbers spread out a bit. But those capacity problems will remain, even when everything starts working better. The only near hope is that attendance will decrease on most weekdays soon, since the future ticket sales don't look all that great, and there appear to be lots of available rooms in the non deluxe hotels, with a lot of AP rates at $90 to $120 a night for non HHN weeks out there.
 
Last edited: Yesterday at 6:02 PM
  • Like
Reactions: soarinwithmolly, GA-MBIT, LPCaptainDeath and 1 other person
UniversalRBLX

UniversalRBLX

Time Traveler
Joined
Nov 3, 2015
Messages
7,672
Location
Cabana Bae
  • Yesterday at 4:52 PM
  • #7,114
Mad Dog said:
I've been trying to get a handle on the attendance, looking at Thrill's data, which unfortunately, can only track half of the ticket plans/types.
I'm guessing they're getting an average of 25,000 to 30,000 plus just about every day through now. That number would give them 9 to 10 million a year if it continues, which I doubt. But Epic, like IOA and USF, isn't built to handle those kind of crowds comfortably, as we saw in 2022 with USF & IOA. And with the huge amount of technical and weather downtime, Epic's lines, except for Monsters, are a mess. I think there's way too much daily Epic attraction downtime to try to use ride capacity to estimate attendance. Plus, guests don't all walk in the park at the same time, so the numbers spread out a bit. But those capacity problems will remain, even when everything starts working better. The only near hope is that attendance will decrease on most weekdays soon, since the future ticket sales don't look all that great, and there appear to be lots of available rooms in the non deluxe hotels, with a lot of AP rates at $90 to $120 a night for non HHN weeks out there.
Click to expand...
Definitely not the best way, but it's the only publicly available data we can utilize.

And to your point, I think Epic's actual daily attendance is lower than 25K once you take into consideration downtime and other factors. The more striking number that's harder to calculate at the moment is how many attractions the average guest can do each day.
 
Mad Dog

Mad Dog

Veteran Member
V.I.P. Member
Joined
Jan 30, 2013
Messages
23,871
Location
Pittsburgh area
  • Yesterday at 5:06 PM
  • #7,115
Bottom line, right now capacity is a mess. But it's expected. We talked about it even before the park opened. Operational new attraction difficulties also, are a given, since everything is soooo high tech. Multiply that new attraction issues by thirteen ( 11 plus two shows). And....this is why I'm not going until November, even though I vacationed in Orlando in June (WDW). I didn't want to experience that opening months aggravation, especially in the Florida extreme heat/humidity.
 
  • Like
Reactions: GA-MBIT
velocicoasterswife

velocicoasterswife

Rookie
Joined
Nov 18, 2024
Messages
62
Age
22
  • Yesterday at 7:36 PM
  • #7,116
Alicia said:
My take on it is opening later and closing earlier allows them to work on and correct some of the issues that are causing the ride downtimes in the first place.
Click to expand...
If they absolutely need a ten-hour day to allow for maintenance, wouldn't it make more sense to move the operational hours a little later so there's at least an hour or... like... even a few minutes where the park isn't 90 degrees and sunny?
 
  • Like
Reactions: soarinwithmolly, HHN Maddux, TheCodeMan95 and 1 other person
Alicia

Alicia

Superstar
V.I.P. Member
Joined
Jul 17, 2014
Messages
13,977
Location
Orlando
  • Yesterday at 10:24 PM
  • #7,117
velocicoasterswife said:
If they absolutely need a ten-hour day to allow for maintenance, wouldn't it make more sense to move the operational hours a little later so there's at least an hour or... like... even a few minutes where the park isn't 90 degrees and sunny?
Click to expand...
Opening a theme park in Orlando at 10am instead of 9 is already unheard of except during Covid times. They can’t push it to 11am without causing complaints.

They extended operating hours to continue till 10pm anyway.

 
  • Like
Reactions: velocicoasterswife, TheCodeMan95, Clive and 3 others
Captain Spaulding

Captain Spaulding

Shark Bait
Joined
Jul 11, 2024
Messages
244
Age
50
  • Yesterday at 11:39 PM
  • #7,118
Aaaand, back to 8pm closing on the 18th of August, a couple days before we have availability to visit.
 
  • Sad
Reactions: ParkExplorer9513
TheCodeMan95

TheCodeMan95

Dragon Trainer
Joined
Jul 24, 2018
Messages
5,076
Age
29
  • 34 minutes ago
  • #7,119
We should get September hours in 2 weeks or so, and I'm curious to see how the hours are handled during HHN. My assumption is we'll still see the 10AM-8PM hours that we're seeing at the end of August.

I personally really like the idea of a 10AM opening, but that's with the caveat/expectation that the park will also be open later.
 
  • Like
Reactions: Captain Spaulding
velocicoasterswife

velocicoasterswife

Rookie
Joined
Nov 18, 2024
Messages
62
Age
22
  • 26 minutes ago
  • #7,120
I'm there September 2 so I'm crossing my fingers and praying they go back to 10pm for the rest of the year, but I'm readying myself for some early evenings :(
 
Prev
  • 1
  • …

    Go to page

  • 354
  • 355
  • 356
  • 357
Next
First Prev 356 of 357

Go to page

Next Last
You must log in or register to reply here.
Share:
Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link

Book with our Travel Partners

MEI Travel

Latest posts

  • velocicoasterswife
    Masquerade: Dance with Death (HHN 34)
    • Latest: velocicoasterswife
    • 9 minutes ago
    Halloween Horror Nights 34
  • Mike S
    The Legend of Zelda (Live-Action)
    • Latest: Mike S
    • 13 minutes ago
    Games, Movies & Sports
  • cloudrider
    Halloween Horror Nights 2025 (USH) - Construction
    • Latest: cloudrider
    • 14 minutes ago
    Halloween Horror Nights 2025
  • TheCodeMan95
    Grave of Flesh (HHN 34)
    • Latest: TheCodeMan95
    • 14 minutes ago
    Halloween Horror Nights 34
  • HandsomePete
    Universal's Epic Universe General News & Discussion
    • Latest: HandsomePete
    • 18 minutes ago
    Universal Epic Universe

Share this page

Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Universal Epic Universe
  • Style variation
    System Light Dark
  • Contact us
  • Terms and rules
  • Privacy policy
  • Help
  • Home
  • RSS
Community platform by XenForo® © 2010-2025 XenForo Ltd.
  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Accept Learn more…
Back
Top