All joking aside, a reminder of what the next Pokemon game will look like. It comes out next year.
Seems made for IOA.
I know I've touched on this before but I want to show some examples of Pokemon architecture. The design is purposefully future whimsical with large, exaggerated features and an overly bulbus (heh) design.
Here's an image of Pokmeon Legends Z-A that takes places in the Pokemon world's version of Paris, Lumiose City. Pokemon takes the existing area architecture but simplifies it to basic designs, removes harsh edges (the buildings for example all are rounded off), and focuses on a futuristic design (Lumiose Tower in the back is a more modern take on the Eiffel Tower for example).
But at the same time exploring wilderness areas is a core staple of the game, and for those segments Game Freak mostly pulls from the actual local environments from where the games are set. They do break this rule to make points: Sword and Shield had a fairy tale like forest environment in the game sine it was set in the UK and they were pulling from UK fantasy stories.
A Pokemon land in IOA would be wise to keep existing local flora and fauna and to pick an existing region that matches the environment or create a new region for the land to inhabit. Build a dense human population center on the water where Mythos is now but also build a large forest environment for guests to explore, full of Pokemon to interact with, farther back in the land, perhaps where Sindbad was (oh nice it also makes the Forbidden Forest more full too!).
The real quesiton I have: has Universal figured out how to do Pokemon battling and management in real life. If Universal figured out how to do ad hoc battles in forests like in the games, I think they have a Potter level game changer here. The land must contain a full game arch, from a fresh faced traner to the Champion, to really nail the games.