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Super Nintendo World (UOR) - General Discussion Thread

  • Thread starter Thread starter Magic-Man
  • Start date Start date Jan 23, 2020
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Mike S

Mike S

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  • Mar 15, 2026
  • #781
OrlLover said:
It doesn’t really make any sense to close SNW for 2-3 months to fix everything at this point in time in my opinion.

It’s probably the most visited section at EU currently so that’s money on the table you’re loosing out on by having it closed.

Of course there are solutions to pretty much anything and they could theoretically work at night to try and Improve what they can.But again I don’t think Universal has started to budget or neither developed a maintenance program for this park yet.
Click to expand...
That’s insane.
 
OrlLover

OrlLover

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  • Mar 15, 2026
  • #782
Mike S said:
That’s insane.
Click to expand...
Can you please elaborate?
 
Mike S

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  • Mar 15, 2026
  • #783
OrlLover said:
Can you please elaborate?
Click to expand...
Elaborate my reaction to so much being broken and not getting fixed?
 
OrlLover

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  • Mar 16, 2026
  • #784
Mike S said:
Elaborate my reaction to so much being broken and not getting fixed?
Click to expand...
When I watched the video posted a page ago it didn’t seem like so many elements were broken as described here.

Maybe it has gotten worse since that video.
 
Brian G.

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  • Mar 16, 2026
  • #785
OrlLover said:
When I watched the video posted a page ago it didn’t seem like so many elements were broken as described here.

Maybe it has gotten worse since that video.
Click to expand...

From my visit 3 weeks ago:

Brian G. said:
- The AAs in SNW are hit and miss, but I'd say 65-35 were working, but a lot of the noticeable ones (Thwomp, Shy Guy, Piranha, Rambi) were not.
- The DK waterfall is back, but only the bottom 2 levels. Seems like they're leaving the top water feature off.
Click to expand...
Last week, Thwomp and Rambi were already working again.
 
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Eckert

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  • Mar 16, 2026
  • #786
Brian G. said:
From my visit 3 weeks ago:


Last week, Thwomp and Rambi were already working again.
Click to expand...
I was there a few days ago and noticed the Shy Guy working too.

IMO the priority pieces that should be working are whatever is on Mt. Beanpole. It's the first thing people see when entering the world!
 
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Brer Oswald

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  • Today at 2:44 PM
  • #787


3 days out from the movie’s release and 90% of the figures are broken in the “premiere” Mario land. Can they seriously not find the time to fix up some of these at night when the park closes? It’s not like they’re closing it at midnight, it’s closing at 9 pm. This is laziness you don’t even see at Disney World.
 
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Brian G.

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  • Today at 3:08 PM
  • #788
Brer Oswald said:


3 days out from the movie’s release and 90% of the figures are broken in the “premiere” Mario land. Can they seriously not find the time to fix up some of these at night when the park closes? It’s not like they’re closing it at midnight, it’s closing at 9 pm. This is laziness you don’t even see at Disney World.
Click to expand...


Yeah, it doesn’t look great right now - but acting like they can just walk in at 9pm, flip a switch, and have everything perfect by morning isn’t reality.

There’s also a good chance some of those weren’t broken but have been turned off temporarily for maintenance purposes to get fixed later.

I went twice within a two-week span earlier this month, and a lot of the AAs that were down the first time were working on the second visit. So yeah… things do get fixed.
 
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Brer Oswald

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  • Today at 3:13 PM
  • #789
Brian G. said:
Yeah, it doesn’t look great right now - but acting like they can just walk in at 9pm, flip a switch, and have everything perfect by morning isn’t reality.

There’s also a good chance some of those weren’t broken but have been turned off temporarily for maintenance purpose to get fixed later.

I went twice within a two-week span earlier this month, and a lot of the AAs that were down the first time were working on the second visit. So yeah… things do get fixed.
Click to expand...
You realistically have 3 hours a night that you can be working on them. I understand it’s not as simple as flipping a switch, but if you’re working on them every night for a month, you can easily get the most critical ones working.

It hasn’t just been a few weeks or a month. For many of these figures, it’s been 3 or 4 months since they were last working. For a major theme park, that is just unacceptable. It’s cheapness and laziness.
 
Brian G.

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  • Today at 3:26 PM
  • #790
Brer Oswald said:
It hasn’t just been a few weeks or a month. For many of these figures, it’s been 3 or 4 months since they were last working. For a major theme park, that is just unacceptable. It’s cheapness and laziness.
Click to expand...

Since you skipped over this part:

I went twice within a two-week span earlier this month, and a lot of the AAs that were down the first time were working on the second visit. So yeah… things do get fixed.
Click to expand...

Because I can tell you about 90% that's not working in that video was working 2 weeks ago.

Be annoyed if you want, because that’s fair. But calling it cheapness & laziness just makes you sound like you have no idea what you’re talking about.
 
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Clive

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  • Today at 3:36 PM
  • #791
Brian G. said:
Since you skipped over this part:



Because I can tell you about 90% that's not working in that video was working 2 weeks ago.

Be annoyed if you want, because that’s fair. But calling it cheapness & laziness just makes you sound like you have no idea what you’re talking about.
Click to expand...

Two things can be true: The state of Super Nintendo World's animated elements is embarrassing and unacceptable, and there isn't a magic bullet they can fire to fix the problem.

My understanding is the issue stems from strained maintenance resources combined with an unexpected and accelerated level of wear and tear in the Orlando humidity. (Yes, you could probably justifiably argue that Universal should have anticipated these issues.) You can recognize the obvious problem and work to scale up the maintenance team to compensate, but that takes time, and there's the broader issue of "are there enough qualified animation maintenance technicians in Orlando between the seven+ theme parks that need their services?"
 
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Brian G.

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  • Today at 3:43 PM
  • #792
Clive said:
Two things can be true: The state of Super Nintendo World's animated elements is embarrassing and unacceptable, and there isn't a magic bullet they can fire to fix the problem.

My understanding is the issue stems from strained maintenance resources combined with an unexpected and accelerated level of wear and tear in the Orlando humidity. (Yes, you could probably justifiably argue that Universal should have anticipated these issues.) You can recognize the obvious problem and work to scale up the maintenance team to compensate, but that takes time, and there's the broader issue of "are there enough qualified animation maintenance technicians in Orlando between the seven+ theme parks that need their services?"
Click to expand...

Definitely. I'd be upset, too.

I just wanted to push back on the whole "they're not trying to fix it" because they assuredly are. It just keeps happening.
 
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Mike S

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  • Today at 4:05 PM
  • #793
I hope in a few years we’re able to look back on this as a small hiccup that they eventually figured out. I’m sure Nintendo isn’t happy with this either.
 
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Brer Oswald

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  • Today at 4:29 PM
  • #794
Brian G. said:
Since you skipped over this part:



Because I can tell you about 90% that's not working in that video was working 2 weeks ago.

Be annoyed if you want, because that’s fair. But calling it cheapness & laziness just makes you sound like you have no idea what you’re talking about.
Click to expand...
The main Piranha Plant was working? What about the Koopa Troopa mini game? Or the Koopa and Thwomp on the mountain? The pokeys? Do you have footage to prove it?
 
OrlLover

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  • Today at 4:47 PM
  • #795
It’s bound to happen in a land with a lot moving parts and heavy traffic.

Like Brian said I’m sure they are doing their best they can to get certain elements fixed but resources are unfortunately limited at the moment.
 
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Brian G.

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  • Today at 5:07 PM
  • #796
Brer Oswald said:
The main Piranha Plant was working? What about the Koopa Troopa mini game? Or the Koopa and Thwomp on the mountain? The pokeys? Do you have footage to prove it?
Click to expand...

LOL C'mon. You can either take my word or leave it. There are posts in this very thread discussing the AAs being down and working again (Like Thwomp, Shy Guy, Piranha, etc).

Again, it just keeps happening.
 
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OrlandoGuy

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  • 18 minutes ago
  • #797
Brer Oswald said:


3 days out from the movie’s release and 90% of the figures are broken in the “premiere” Mario land. Can they seriously not find the time to fix up some of these at night when the park closes? It’s not like they’re closing it at midnight, it’s closing at 9 pm. This is laziness you don’t even see at Disney World.
Click to expand...

I’m gonna come to their defense here…having only been to Epic twice this looks pretty good to me. The downfall of having so many moving pieces is that there’s a larger risk that a bunch of them will break—but the upside is that those broken ones hide behind the several that are still working.

I will say that my biggest thoughts experiencing Nintendo World and Monsters for the first time was that Universal may have bitten off more than they could chew. But it’s also possible that maintenance teams are just tied up in larger issues (Stardust, the lagoon, etc.) that won’t be a problem as the park finds its groove.
 
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