Only got to ride it twice for my second preview as Unchained was down most of the day, not coming fully back up until about 3:30-4pm. However, there were indeed a few tweaks from my Thursday rides, all of them positive:
- Overall, the lighting was a lot better and darker than Thursday. Zero light bleed and the underfloor for the RVs was no longer much noticeable.
- The Dracula escape scene is definitely going to have restraints projection mapped onto him, as I noticed now around the ring they've turned on what's meant to be the power beams for the restraints, which one-by-one turned red before he fully breaks free from his restrained position.
- Unfortunately, it does seem it was just bad camera lighting for the unthemed curtain wall right after Drac escapes, which is still VERY noticeable, and you're kept staring at it for a solid 3-4 seconds before looking upward and transitioning into the Brides escaping.
- Gillboy we definitely got MUCH closer to than we did on Thursday, where on the very first ride I didn't even notice him until we started swerving away, but this time he was in full view (and I believe had more lighting on him which helped).
- The lunging Wolfman animatronic also came quite closer. Still not as close as dementors, but definitely a good bit more than he was before.
- VERY pleased to inform that regarding the 2nd unthemed wall before the final sequence begins, they have fixed this issue! The RV movement has been articulated to where instead of awkwardly looking at it for 2 seconds before being turned up to look at the sunbeams activating, now immediately after the Mummy scene ends, your vehicle stays looking up for the screens.
- The flying Dracula animatronic does need some more work. His movement looks rather awkward and nowhere near as visceral as it was in the animatronic reveal video. Although of course, this is definitely just a side effect of still being in previews.