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Halloween Horror Nights 34 (UOR) - Speculation & Rumors

  • Thread starter Thread starter Brian G.
  • Start date Start date Nov 6, 2024
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HHN Maddux

HHN Maddux

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  • Yesterday at 4:18 PM
  • #2,601
Legacy said:
I really should have done more research before I said anything... :p
Click to expand...
Got one more for ya, Blood Bath was a house, not a zone ;)
 
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Legacy

Legacy

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  • Yesterday at 4:29 PM
  • #2,602
HHN Maddux said:
Got one more for ya, Blood Bath was a house, not a zone ;)
Click to expand...
I know. I'm saying they retconned the house to be a precursor to the Vamp zones but it's not an actual, direct connection to the house.
 
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saint.piss

saint.piss

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  • Yesterday at 7:23 PM
  • #2,603
Those Fallout rumors make a lot more sense now.

variety.com

‘Fallout’ Renewed for Season 3 Ahead of Season 2 Premiere in December

'Fallout' has been renewed for Season 3 ahead of the Season 2 release date in December.
variety.com variety.com
 
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TheCodeMan95

TheCodeMan95

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  • Today at 9:29 AM
  • #2,604
saint.piss said:
Those Fallout rumors make a lot more sense now.

variety.com

‘Fallout’ Renewed for Season 3 Ahead of Season 2 Premiere in December

'Fallout' has been renewed for Season 3 ahead of the Season 2 release date in December.
variety.com variety.com
Click to expand...
I think it was the biggest show ever for Prime? It made sense then and even more now!

Fallout merch is gonna go crazy..
 
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K

Killer Klown

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  • Today at 10:03 AM
  • #2,605
TheCodeMan95 said:
I think it was the biggest show ever for Prime? It made sense then and even more now!

Fallout merch is gonna go crazy..
Click to expand...
Yeah Fallout the show pulled in Stranger Things numbers.
 
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GentleArt309

GentleArt309

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  • Today at 11:38 AM
  • #2,606
Is Fallout considered horror? I never played video games. I enjoyed the show though. But I dont think I consider it horror. But I get it, that theyd want to make an extra $5trillion on the event. I guess Im just not very stoked for it. Maybe Im too old.
 
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EAS

EAS

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  • Today at 11:45 AM
  • #2,607
GentleArt309 said:
Is Fallout considered horror? I never played video games. I enjoyed the show though. But I dont think I consider it horror. But I get it, that theyd want to make an extra $5trillion on the event. I guess Im just not very stoked for it. Maybe Im too old.
Click to expand...
I would say it is (or can be) horror-adjacent, and I don't think a Fallout house would necessarily be less horror-adjacent than another post-apocalyptic IP like The Last of Us, or something more family friendly like Ghostbusters, Stranger, Things, etc. If Fallout-like IPs were all that was at HHN, I would be bummed, but if it comes alongside some or all of Terrifier, F13, Poltergeist, Scarecrow, Isle of Dolls, etc., that's totally fine in my opinion.
 
Last edited: Today at 5:31 PM
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TheCodeMan95

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  • Today at 11:59 AM
  • #2,608
I think there's a lot in Fallout (at least the games) that can absolutely be considered sci-fi horror. It's more campy, but it definitely fits.
 
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Tereglith

Tereglith

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  • Today at 12:13 PM
  • #2,609
The
giant mutant axlotl with human fingers for teeth
was the scariest thing I saw on TV last year. I hope if we do get a house they make a giant puppet for it.
 
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LPCaptainDeath

LPCaptainDeath

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  • Today at 12:24 PM
  • #2,610
i don't think any Deathclaws were in the show but it's my #1 wish for a house to have a head/bust/animatronic of one. They are GNARLY.
 
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TheCodeMan95

TheCodeMan95

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  • Today at 12:53 PM
  • #2,611
LPCaptainDeath said:
i don't think any Deathclaws were in the show but it's my #1 wish for a house to have a head/bust/animatronic of one. They are GNARLY.
Click to expand...
This is my wish.

At the end of the show, a Deathclaw skull was shown on the ground. So I expect we'll see them in Season 2.. could give them a reason to include one in the house!
 
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Grabnar

Grabnar

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  • Today at 3:11 PM
  • #2,612
I wrote a rough treatment of this in 2020 lol https://forums.insideuniversal.net/threads/horror-nights-wish-list-orlando.14434/post-865129

  • Facade is post-apocalyptic drive in complete with retro-futurist cars (similar to Starlight Drive in from FO4 but tweaked to fit the space) with Vault Boy safety messages played on the projector. These tell you what vaults are, what happened, and some of the horrors of the outside world. Retrofuturist nuclear cars are parked around, and you hear ghouls snarling periodically from them.
    [*]You enter the vault through a rough-hewn tunnel, it's obvious that something has tunneled in, this isn't the original entrance. Skeletons dressed in various 1950s clothes and some fresh bodies in blood-stained vault jumpsuits are scattered amongst radroaches. You hear the crooning sound of The Ink Spots or Marty Robbins from somewhere ahead mixed with the sound of gunfire and screams. Dust and gunsmoke chokes the air.
    [*]The tunnel opens into a vault living quarters, torn apart. Furniture is in splinters and there's blood and bits of gore everywhere. Something large has entered through here. There's blood and patches of fur and bullet holes + laser/plasma marks on the stainless steel walls. You see the stereo that we've been hearing, it's skipping wildly between tracks and emitting sparks.
    • A mauled woman in a vault suit lunges from behind a piece of furniture, trying to warn you, or perhaps she thinks you're one of them. Dead radroaches are scattered around her, some still twitching and oozing viscera. A sprayer will occasionally hit guests from here.
    [*]You exit the living quarters through the door that's been wrenched open. You enter a dim hallway full of mostly closed doors. Some are dented inwards, others are opening and closing seemingly randomly due to damage. Fluorescent lights flicker on and off all down the corridor. Sounds of struggle and cries for help can be heard from rooms, others are silent. Feral ghouls, apparently attracted to the vault by the sound of whatever went through ahead, have entered the rooms and are attacking anything that they see. They lunge out of the malfunctioning doors at guests as you pass by.
    • Various ghoul designs work here; you can have one room lit with a blacklight for a Glowing One effect.
    [*]As you near the end of the corridor we hear the sound of rending metal and a loud roar. You enter the next room, a two story circular utility room of some type. A catwalk circles the room overhead, loaded with equipment. There is a wall of frosted safety glass on at the end. You can see something large and hulking pass by the windows and the ground seems to shake a bit as it growls. As it rises up on its hind legs you can see that it's a deathclaw. It roars in frustration at you as you turn to escape, at which point you notice the corpses overhead on the catwalk over the exit dripping blood.
    [*]Skipping a few rooms because I've spent too much time on this already
    [*]You hear the beast moving behind you as you reach the vault door in front of you. A blinding tunnel effect mimics natural daylight blinding you. As you step towards the exit, the Deathclaw roars and towers over you, opening its arms to swipe its enormous claws at you. You barely escape, your last few steps propelling you out of the vault and to whatever safety the wasteland provides.
 
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TheCodeMan95

TheCodeMan95

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  • Today at 3:23 PM
  • #2,613
Grabnar said:
I wrote a rough treatment of this in 2020 lol https://forums.insideuniversal.net/threads/horror-nights-wish-list-orlando.14434/post-865129

  • Facade is post-apocalyptic drive in complete with retro-futurist cars (similar to Starlight Drive in from FO4 but tweaked to fit the space) with Vault Boy safety messages played on the projector. These tell you what vaults are, what happened, and some of the horrors of the outside world. Retrofuturist nuclear cars are parked around, and you hear ghouls snarling periodically from them.
    [*]You enter the vault through a rough-hewn tunnel, it's obvious that something has tunneled in, this isn't the original entrance. Skeletons dressed in various 1950s clothes and some fresh bodies in blood-stained vault jumpsuits are scattered amongst radroaches. You hear the crooning sound of The Ink Spots or Marty Robbins from somewhere ahead mixed with the sound of gunfire and screams. Dust and gunsmoke chokes the air.
    [*]The tunnel opens into a vault living quarters, torn apart. Furniture is in splinters and there's blood and bits of gore everywhere. Something large has entered through here. There's blood and patches of fur and bullet holes + laser/plasma marks on the stainless steel walls. You see the stereo that we've been hearing, it's skipping wildly between tracks and emitting sparks.
    • A mauled woman in a vault suit lunges from behind a piece of furniture, trying to warn you, or perhaps she thinks you're one of them. Dead radroaches are scattered around her, some still twitching and oozing viscera. A sprayer will occasionally hit guests from here.
    [*]You exit the living quarters through the door that's been wrenched open. You enter a dim hallway full of mostly closed doors. Some are dented inwards, others are opening and closing seemingly randomly due to damage. Fluorescent lights flicker on and off all down the corridor. Sounds of struggle and cries for help can be heard from rooms, others are silent. Feral ghouls, apparently attracted to the vault by the sound of whatever went through ahead, have entered the rooms and are attacking anything that they see. They lunge out of the malfunctioning doors at guests as you pass by.
    • Various ghoul designs work here; you can have one room lit with a blacklight for a Glowing One effect.
    [*]As you near the end of the corridor we hear the sound of rending metal and a loud roar. You enter the next room, a two story circular utility room of some type. A catwalk circles the room overhead, loaded with equipment. There is a wall of frosted safety glass on at the end. You can see something large and hulking pass by the windows and the ground seems to shake a bit as it growls. As it rises up on its hind legs you can see that it's a deathclaw. It roars in frustration at you as you turn to escape, at which point you notice the corpses overhead on the catwalk over the exit dripping blood.
    [*]Skipping a few rooms because I've spent too much time on this already
    [*]You hear the beast moving behind you as you reach the vault door in front of you. A blinding tunnel effect mimics natural daylight blinding you. As you step towards the exit, the Deathclaw roars and towers over you, opening its arms to swipe its enormous claws at you. You barely escape, your last few steps propelling you out of the vault and to whatever safety the wasteland provides.
Click to expand...
This sounds fantastic - it's just a shame that the house will likely be relegated fully to a Vault. I really want to see some wasteland stuff as well.
 
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saint.piss

saint.piss

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  • Today at 3:26 PM
  • #2,614
TheCodeMan95 said:
This sounds fantastic - it's just a shame that the house will likely be relegated fully to a Vault. I really want to see some wasteland stuff as well.
Click to expand...
Why would the house be only in the vault? The show takes place mostly in the wasteland and its rumored to be based off the show. Also even if it isn't I dont see why it would only be in a vault lol
 
Grabnar

Grabnar

Jurassic Ranger
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  • Today at 3:27 PM
  • #2,615
saint.piss said:
Why would the house be only in the vault? The show takes place mostly in the wasteland and its rumored to be based off the show. Also even if it isn't I dont see why it would only be in a vault lol
Click to expand...
inherent limitations of the haunted house genre. Indoor spaces translate better than outdoor ones.
 
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saint.piss

saint.piss

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  • Today at 3:30 PM
  • #2,616
Grabnar said:
inherent limitations of the haunted house genre. Indoor spaces translate better than outdoor ones.
Click to expand...
What? They do outdoor environments all the time at HHN... Y'all cant be serious lol.
 
TheCodeMan95

TheCodeMan95

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  • Today at 3:32 PM
  • #2,617
I think it will be difficult to incorporate both effectively into an HHN house - so if they have to choose between the two, they'd lean toward more vault stuff than wasteland stuff.

We also didn't get a lot of actual "locations" in the show - mostly general wasteland
 
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saint.piss

saint.piss

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  • Today at 3:34 PM
  • #2,618
TheCodeMan95 said:
I think it will be difficult to incorporate both effectively into an HHN house - so if they have to choose between the two, they'd lean toward more vault stuff than wasteland stuff.
Click to expand...
I really don't get this logic. It really wouldn't be difficult to incorporate both. Start the house going into the vault, then exit out the vault after a couple rooms and go into the wasteland for the rest of the house.
 
Brian G.

Brian G.

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  • Today at 3:37 PM
  • #2,619
saint.piss said:
I really don't get this logic. It really wouldn't be difficult to incorporate both. Start the house going into the vault, then exit out the vault after a couple rooms and go into the wasteland for the rest of the house.
Click to expand...

Are you talking about having the wasteland settlements?
 
saint.piss

saint.piss

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  • Today at 3:38 PM
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Brian G. said:
Are you talking about having the wasteland settlements?
Click to expand...
Whatever locations they want to include from the show/video games. It really depends on which they adapt, the show has less locations than the video games obviously but there's still a decent amount to pull from the show.
 
Last edited: Today at 4:43 PM
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