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Hagrid’s Magical Creatures Motorbike Adventure Construction Discussion

  • Thread starter Thread starter Brian G.
  • Start date Start date Jul 24, 2017
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OLSinFLA

OLSinFLA

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  • Apr 15, 2019
  • #11,441
Honor_Knight said:
Enjoy it now. Eventually...Disco Fluffy. :grin:[/QUOTE
Unlike Everest, these animatronics have easy access. Doesn't require dismantling a building LOL
Click to expand...
 
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JaySalahi

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  • Apr 15, 2019
  • #11,442
Scott W. said:
Every time it stops, is less capacity.
Click to expand...

No every single stop is a block brake and it adds the ability to add another train. Once a coaster passes a "stop" point another train can enter that part of the track. Without a "stop" another train wouldn't be able to launch out of the Hut until the coaster make it all the way all the way to the "drop Track"

Hence why any regular roller coaster that doesn't have a Block break or a half way break point cannot send another train out of the station until the train hits the final break run, incase of roll backs. .

If it wasn't for the Block break /trim on Hulk, it wouldn't be able to send the 2nd train until it hits the break run. Again this is WHY Hulk kills its own momentum brakes you. For Capacity and adding another train.

Its why Montu can run 3 trains and Silver bullet and Batman can only ever have 2 on the track at a time


This is why Disney coasters usually stop lots of times or travel through "flat/ straight track"... adds capacity. The moment you put a stop on a ride, boom, you add another train. Because once it begins its 2nd half you can send another train


Plus I think this 3 headed moving Fluffy confirms were gonna slow down more than that video.
 
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Disneyhead

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  • Apr 15, 2019
  • #11,443
JaySalahi said:
No every single stop is a block brake and it adds the ability to add another train. Once a coaster passes a "stop" point another train can enter that part of the track. Without a "stop" another train wouldn't be able to launch out of the Hut until the coaster make it all the way all the way to the "drop Track"

Hence why any regular roller coaster that doesn't have a Block break or a half way break point cannot send another train out of the station until the train hits the final break run, incase of roll backs. .

If it wasn't for the Block break /trim on Hulk, it wouldn't be able to send the 2nd train until it hits the break run. Again this is WHY Hulk kills its own momentum brakes you. For Capacity and adding another train.

Its why Montu can run 3 trains and Silver bullet and Batman can only ever have 2 on the track at a time... Its why Dueling dragons only ran 2 per side.


This is why Disney coasters usually stop lots of times or travel through "flat/ straight track"... adds capacity. The moment you put a stop on a ride, boom, you add another train. Because once it begins its 2nd half you can send another train


Plus I think this 3 headed moving Fluffy confirms were gonna slow down more than that video.
Click to expand...
It's true that blocks are what allows multi-train operations. But the trains don't actually have to stop, just have the ability to be stopped.
 
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Alicia

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  • Apr 15, 2019
  • #11,444
Disneyhead said:
It's true that blocks are what allows multi-train operations. But the trains don't actually have to stop, just have the ability to be stopped.
Click to expand...
Can't any of the launch points be utilized as brakes in this type of coaster, or am I thinking of something else from Intamin?

Scott W. said:
That’s where I had thought the Pixies would be.
Click to expand...
If they're not in the queue, I was thinking maybe the skinny hallway type area directly after load and before we go completely outside for the first time. I have no idea where they'll be though.
 
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gabe3235

gabe3235

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  • Apr 15, 2019
  • #11,445
Alicia said:
Can't any of the launch points be utilized as brakes in this type of coaster, or am I thinking of something else from Intamin?
Click to expand...
All of the LSMs can be reversed and used as brakes, but they can’t use it as a block unless there is some form of physical brake also on the same section. In this case, most/all of the launches have drive wheels at the beginning of the section, which allows it to be used as a block section.
 
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Disneyhead

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  • Apr 15, 2019
  • #11,446
Alicia said:
Can't any of the launch points be utilized as brakes in this type of coaster, or am I thinking of something else from Intamin?


If they're not in the queue, I was thinking maybe the skinny hallway type area directly after load and before we go completely outside for the first time. I have no idea where they'll be though.
Click to expand...
My guess is as we back-up in the drop track show building before the drop. Probably why we back into the devil's snare.
 
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Parkscope Joe

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  • Apr 15, 2019
  • #11,447
Disneyhead said:
It's true that blocks are what allows multi-train operations. But the trains don't actually have to stop, just have the ability to be stopped.
Click to expand...

Taking a guess here are likely the block segments:

  • Unload
  • Load
  • Post load hold
  • Hut
  • Fluffy
  • Launch before spike
  • Inside show building
  • Two or three around unicorn
 
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Alicia

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  • Apr 15, 2019
  • #11,448
While I've always labeled launches in my layouts, I never really label brake runs. Here's an image with all the brake spots as I understand it, along with the launches. I'm not sure how, or if, they're all used always, or only in cases of emergency, or just to automatically slow the vehicle if traveling too fast due to weight... but here they all are.

Note: Based on earlier info, so may vary from reality if things were changed. The launches seemed to match up with my info, so I assume the brake runs do as well.

brakes-launches.jpg
 
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tielo

tielo

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  • Apr 15, 2019
  • #11,449
My god that AA of Fluffy looks amazing.
I was expecting 2 of the 3 heads sleeping but they all are awake and move very natural.
I hope there will be a guided walk-trough, love it!
 
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P@n!K_Sw1tC#

P@n!K_Sw1tC#

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  • Apr 15, 2019
  • #11,450
Alicia said:
While I've always labeled launches in my layouts, I never really label brake runs. Here's an image with all the brake spots as I understand it, along with the launches. I'm not sure how, or if, they're all used always, or only in cases of emergency, or just to automatically slow the vehicle if traveling too fast due to weight... but here they all are.

Note: Based on earlier info, so may vary from reality if things were changed. The launches seemed to match up with my info, so I assume the brake runs do as well.

View attachment 9346
Click to expand...

There's also a small magnetic boost after the stables and before what is labeled as launch number 1. Technically there are 7 different lsm zones on the track setting the world record for most launches on a single roller coaster.
 
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Alicia

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  • #11,451
P@n!K_Sw1tC# said:
There's also a small magnetic boost after the stables and before what is labeled as launch number 1. Technically there are 7 different lsm zones on the track setting the world record for most launches on a single roller coaster.
Click to expand...
Yea, I wonder if that was added when they swapped out the flying anglia scene there. Which woulda been after the info I have. Interesting. 6 is already crazy.
 
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allaboutthatchase

allaboutthatchase

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  • Apr 15, 2019
  • #11,452
Miketheboss said:
Let me see it during the day time and I’ll judge. It’s called “fluffy” but the texture of it looks off.
Click to expand...

Have you read the books? Hagrid named it Fluffy which is ironic to everyone but him because it’s about the exact opposite of fluffy and cute.
 
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P@n!K_Sw1tC#

P@n!K_Sw1tC#

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  • Apr 15, 2019
  • #11,453
Alicia said:
Yea, I wonder if that was added when they swapped out the flying anglia scene there. Which woulda been after the info I have. Interesting. 6 is already crazy.
Click to expand...

I doubt you'll really feel much from the first launch, but if we're going to include the backwards launch as part of the total count then the boost after the stable definitely counts too. :)

The only launch that I expect to be punchy is the final launch. The rest should feel like boosts, which is a perfect fit for a story-line ride like this. The really punchy launches are being saved for the JP coaster, which will most likely provide the best launch experience in the south, beating out Hulk, Cheetah, and RnRC.
 
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Scott W.

Scott W.

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  • Apr 15, 2019
  • #11,454
JaySalahi said:
No every single stop is a block brake and it adds the ability to add another train. Once a coaster passes a "stop" point another train can enter that part of the track. Without a "stop" another train wouldn't be able to launch out of the Hut until the coaster make it all the way all the way to the "drop Track"

Hence why any regular roller coaster that doesn't have a Block break or a half way break point cannot send another train out of the station until the train hits the final break run, incase of roll backs. .

If it wasn't for the Block break /trim on Hulk, it wouldn't be able to send the 2nd train until it hits the break run. Again this is WHY Hulk kills its own momentum brakes you. For Capacity and adding another train.

Its why Montu can run 3 trains and Silver bullet and Batman can only ever have 2 on the track at a time


This is why Disney coasters usually stop lots of times or travel through "flat/ straight track"... adds capacity. The moment you put a stop on a ride, boom, you add another train. Because once it begins its 2nd half you can send another train


Plus I think this 3 headed moving Fluffy confirms were gonna slow down more than that video.
Click to expand...

Like @Disneyhead said, the trains don't need to come to a stop, they just need to have the ability to stop.

My original point about the trains stopping, lowering capacity is that if a train stops, the amount of time spent in that block will be longer. The longer the time spent in a block, the longer the time between trains being dispatched resulting in lower capacity. Usually for a coaster like this, the biggest block would be the drop track but since it splits in two, the actual time trains spend in each block should be relatively small compared to similar coasters.

Theoretically, we could be seeing 7 trains on this at the same time.
 
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scubasteve

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  • Apr 15, 2019
  • #11,455
C32ED39C-7B3D-4AD5-8C03-3D3313954B73.jpeg Don’t know if this was ever mentioned, but was having a play of the new Harry Potter mobile game and the “magical creatures reserve” features in it ...
 
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devinp267

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  • Apr 15, 2019
  • #11,456
Felipe said:
Fluffy looks AMAZING!! :bigeye: So realistic and the movements are great!!



Also really hoping to see Centaurs; they're my most anticipated creature. Tomorrow is obviously Pixies from the hint and I'm curious to check out those, too. I want to figure out where they'll be... Probably in the queue, maybe in the floating candle room from Dragon Challenge / frozen knight & horse room from Dueling Dragons?


What do y'all think they'll feature the other 3 days? Could we finally see the Blast-Ended Skrewt? I'd guess:
4/15 - Fluffy
4/16 - Cornish Pixies
4/17 - Unicorn
4/18 - Centaur
4/19 - Blast-Ended Skrewt

I don't expect to see devil's snare or the Hagrid AA (not a creature, lol). Hagrid should look great, too. They already had a Hagrid animatronic head for the films years and years ago, so Hagrid 2019 should be pretty amazing!





Click to expand...

Gotta admit im not crazy about this hagrid. I hope it's true that it has come a long way.
 
Andysol

Andysol

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  • Apr 15, 2019
  • #11,457
Mad Dog said:
But, I was thinking that since the Ford Anglia was next to the spider cave in chamber of Secrets film, that perhaps the spiders are still there in that cave since the Ford's been relocated
Click to expand...
Great point. I agree- that would make a lot of sense. Nothing fancy, just one or two w/ a light are fine.

P@n!K_Sw1tC# said:
The only launch that I expect to be punchy is the final launch. The rest should feel like boosts, which is a perfect fit for a story-line ride like this.
Click to expand...
Launch 2 will for sure have a punch.
 
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Alicia

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  • Apr 15, 2019
  • #11,458
scubasteve said:
View attachment 9348 Don’t know if this was ever mentioned, but was having a play of the new Harry Potter mobile game and the “magical creatures reserve” features in it ...
Click to expand...
Whoa! I require more images from this area in the game! Do you see any more statues? Ones of mermaids? And more walls with moss perhaps? Hmmmm. Very cool, thanks for sharing!
 
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scubasteve

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  • Apr 15, 2019
  • #11,459
Alicia said:
moss
Click to expand...
I can’t I’m afraid... it’s one of that stupid timer games and I’m now locked out of that area for now! Although just realised that areas called “the courtyard” I haven’t unlocked the reserve yet. If you google images for Harry Potter courtyard you’ll find loads, also from previous games, and the architecture seems to match up pretty well to the new coaster building!

Don’t know where that moss came from!
 
Alicia

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  • #11,460
scubasteve said:
Don’t know where that moss came from!
Click to expand...
I think it's a tree, just rendered funny so looks like vines and moss. But those windows are spot on, even some are broken! Love it.

Here's a couple pics from this video at 56:30

PotterMystery1.jpg

PotterMystery2.jpg
 
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