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Fast and Furious: Hollywood Drift coaster (Opening 2026)

  • Thread starter Thread starter salismetho
  • Start date Start date May 1, 2022
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Viator

Viator

Veteran Member
Joined
Nov 23, 2013
Messages
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Seattle, WA!
  • Yesterday at 8:24 PM
  • #2,321


Coaster3D's doing estimates and if they can hit 36 seconds per dispatch; it seems the ride should be able to support 1.8k per hour
 
Clive

Clive

Dragon Trainer
Staff Member
Joined
May 26, 2010
Messages
6,920
  • Yesterday at 8:28 PM
  • #2,322
Viator said:


Coaster3D's doing estimates and if they can hit 36 seconds per dispatch; it seems the ride should be able to support 1.8k per hour
Click to expand...


That's gonna be rough for Horror Nights. Assuming that theoretical capacity is in the ballpark and they can achieve it (meaning no major delays, no downtime), you're looking at 12,600 riders during event hours from 7pm to 2am. It gets worse if they have to close the ride early to appease the neighbors and comply with noise ordinances, which I suspect they will. For context, a typical healthy Horror Nights crowd is double that number.

It should do a lot to soak up crowds, at least.
 
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Viator

Viator

Veteran Member
Joined
Nov 23, 2013
Messages
23,306
Location
Seattle, WA!
  • Yesterday at 8:48 PM
  • #2,323
Clive said:
That's gonna be rough for Horror Nights. Assuming that theoretical capacity is in the ballpark and they can achieve it (meaning no major delays, no downtime), you're looking at 12,600 riders during event hours from 7pm to 2am. It gets worse if they have to close the ride early to appease the neighbors and comply with noise ordinances, which I suspect they will. For context, a typical healthy Horror Nights crowd is double that number.

It should do a lot to soak up crowds, at least.
Click to expand...

I'd have to wonder if they're gonna try to shoot to have this operational till 1AM. I know some rides have closed earlier for technical elements (Jurassic and Nintendo specifically), but I wonder if because of the way it's being set up; that they're gonna try to ensure that doesn't become a issue.
 
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