How do you enter the vault? = How do you enter the house?
It's a door. I really didn't think I was asking for much, here. lol
Look at the facade they're building for DOLLS: You're entering an oversized dollhouse. Imagine how cool and captivating and atmospheric that is going to be while you walk up to it.
They literally built a drive-in for Slaughter Sinema 2 last year, let's not all act like this is a crazy or completely outlandish expectation for this IP.
If you're trying to put us there,
literally put us there. Show me that I'm no longer in Orlando, FL and I've been transported somewhere where we have to take shelter immediately from
'cough' nuclear fallout. There's your impetus for pushing people into a house in a single file line. lol
It does the heavy lifting
for them, man, and it looks beautiful on paper.
It's simply too good.
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Argue budget, argue ease of workload, argue building constraints, argue laziness - don't argue story. You do nothing for atmosphere or immersion or narrative
with a poster. And, even though this shouldn't be an argument for a poster instead of a facade, you enter multiple vaults in every game via the front door, so it's certainly
not rare. The newest game in the franchise, fallout 76, is the earliest chronology in the entire series and has entering vaults through their front door as multiple genuine narrative plot points.
Tingus and Tobias suggesting that the interior can be surprisingly huge and may have some grand opening title card with a scene that doesn't just throw us immediately into a vault corridor makes the most sense and is something i've come to accept as maybe the only saving grace. Casper suggesting a little style to accentuate the substance is where i'm at. I reserve my judgement for the house after the house, but this isn't boding well, and i know multiple people are already dampening expectations because of this.