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Epic Universe Expansion Speculation

  • Thread starter Thread starter Brian G.
  • Start date Start date Jun 24, 2024
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Jake S

Jake S

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  • Today at 12:03 AM
  • #2,021
There can, in my humble opinion, never be too many big ole boat rides in Central Florida. Big scary splashy boats? Yes. Gentle meandering boats? Sure. Spinny splashy boats? Bring it on.
 
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Alicia

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  • Today at 12:21 AM
  • #2,022
Coasterz are the new Screenz
 
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belloq87

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  • Today at 12:48 AM
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Henny said:
Let's mix it up with other ride systems. Epic Universe potentially having 5 coasters is bad. Screens. Coasters. Coasters with screens. Screens with coasters. It gets to a point.
Click to expand...
Not even specific to Epic Universe, as I think they've gone (and are potentially going) a little overboard* resort-wide.

That said, I do think Epic, if it must get another coaster, should prioritize one that is indoors and has heavily-themed show scenes.

* Not necessarily in totality, but there have been a bunch over a very short period of time.

Alicia said:
Coasterz are the new Screenz
Click to expand...
I hope for a future where some contingent of the fandom has generated a dark-ridez backlash!
 
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DOOMBOT

DOOMBOT

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  • Today at 1:15 AM
  • #2,024
belloq87 said:
I hope for a future where some contingent of the fandom has generated a dark-ridez backlash!
Click to expand...
A utopian future if there ever was one, I shant dare to dream of a world so wonderful. :broken_heart:
 
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Parkscope Joe

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  • Today at 8:42 AM
  • #2,025
Skold said:
Is it ironic that we just lost the craziest lift chain ever?

"Hasta!"
Click to expand...

Plenty of other vertical lifts out there, like Fahrenheit at Hersheypark.

Alicia said:
Coasterz are the new Screenz
Click to expand...

Kill me.
 
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tommyhawkins

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  • Today at 9:16 AM
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Henny said:
Let's mix it up with other ride systems. Epic Universe potentially having 5 coasters is bad. Screens. Coasters. Coasters with screens. Screens with coasters. It gets to a point.
Click to expand...

I wish people would stop viewing every addition discussion as some binary choice. Epic having 6 individual coasters eventually does not mean there will not be other types of rides. For example a Mack Boat ride in a new land, or some of the other suggestions I set out on sub stack. The point is they continue to add more of everything. I cant remember what the final tally was for final build out options. but I think just using internal expansion pads and not new lands was something like 22 rides and attractions, so 6 is less than 30%

Earlier in this discussion I was just pointing out that storytelling-wise LSMs and other methods to move a coaster give way more options than a chain lift. Lift hills just feel like the Film Classification card at the start of the movie, its just an inconvenient thing youre forced to sit through that delays watching the film.
 
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UniversalRBLX

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  • Today at 9:20 AM
  • #2,027
A lift hill works if it's integrated into the attraction's storyline (e.g. Expedition Everest, Big Thunder Mountain Railroad, Mine-Cart Madness, etc.). A launch wouldn't work out as great on those. Meanwhile, Space Mountain should feature a launch if it ever gets updated.

Just really depends on what the ultimate goal of the attraction is. Launches are great and so are lift hills. Just depends on the context.
 
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SkiBum

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  • Today at 9:44 AM
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tommyhawkins said:
I wish people would stop viewing every addition discussion as some binary choice. Epic having 6 individual coasters eventually does not mean there will not be other types of rides. For example a Mack Boat ride in a new land, or some of the other suggestions I set out on sub stack. The point is they continue to add more of everything. I cant remember what the final tally was for final build out options. but I think just using internal expansion pads and not new lands was something like 22 rides and attractions, so 6 is less than 30%

Earlier in this discussion I was just pointing out that storytelling-wise LSMs and other methods to move a coaster give way more options than a chain lift. Lift hills just feel like the Film Classification card at the start of the movie, its just an inconvenient thing youre forced to sit through that delays watching the film.
Click to expand...

Have you ever rode The Beast at Kings Island? I timed it once and it took over a minute to get to the top. Memory was that it was almost 1.5 minutes from dispatch to the top of the lift hill? The fact that it slows to a crawl has a lot to do with it. Probably for spacing with the previously dispatched coaster. Disney does a great job of reducing or eliminating the sound from the anti-rollback dogs.

I definitely agree that there are so many choices. Flying theaters, boat rides, hybrids, SCOOP's, trackless, omnimovers, powered coasters, plus the spin-and-spew variants. The variation is what separates good from great. I think Islands of Adventure has a good variety of ride types, even with four coasters
 
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DOOMBOT

DOOMBOT

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  • Today at 10:15 AM
  • #2,029
tommyhawkins said:
I wish people would stop viewing every addition discussion as some binary choice. Epic having 6 individual coasters eventually does not mean there will not be other types of rides. For example a Mack Boat ride in a new land, or some of the other suggestions I set out on sub stack. The point is they continue to add more of everything. I cant remember what the final tally was for final build out options. but I think just using internal expansion pads and not new lands was something like 22 rides and attractions, so 6 is less than 30%

Earlier in this discussion I was just pointing out that storytelling-wise LSMs and other methods to move a coaster give way more options than a chain lift. Lift hills just feel like the Film Classification card at the start of the movie, its just an inconvenient thing youre forced to sit through that delays watching the film.
Click to expand...
I think that mentality stems from the fact that these expansions take such a long time, and that space for these expansions is limited, even at Epic.

When it comes to making a new Potter ride, it is kind of a binary for what gets built there. Unless we see the removal of our first non-Dueling Dragons Potter attraction, whatever is there is very likely going to be the singular new Potter ride we get at Epic. And if that time and budget is spent on a new coaster, that means it isn't being spent on another ride system.

A coaster would fit the structure of that land fine, paired with elaborate dark ride Battle next door; but I totally understand not being thrilled at the prospect of another coaster when the park already has a quite large selection of them. Other ride systems are just not represented as well, and prioritizing more coasters now means kicking that can down the road even further. Worst case scenario is current USF and its' very simulator-heavy lineup.



Also, while I can understand the sentiment, we just could not disagree more on lift hills haha. Lift hills are a necessary part of the incredible feel of so many ride systems, including coasters.

It's that feeling of dread and excitement as you inch towards the top, knowing what you'll be doing once you get there. It's a moment to stop and look around you, which on certain rides means looking out to the horizon which can be terrifying on certain rides, and totally beautiful and calm ... which just means that if you get too sucked in to staring at the distance you'll end up caught off guard by the 80ft plunge haha. The metallic whirring and clanking can also just add to that thrill.

It's a moment on the ride itself, in the seat and under the restraints, where you get to think about the thrills that are about to happen, and for myself, that rush consistently is one of the most memorable experiences on a ride.

Again, I do understand viewing lift hills as a loading screen that you wish you could skip. I see them as the Overture, a necessary easing into this new environment and buildup for the main performance.

I agree with @Parkscope Joe , variety is key.
 
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Alicia

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  • Today at 10:55 AM
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My wife won’t even go to Epic with me. She says it’s not worth it with so many coasters.

Imagine how the general public will feel if they add one or two more next as the first expansions.

(That said she does like Wing Gliders.)
 
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Parkscope Joe

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  • 54 minutes ago
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Alicia said:
My wife won’t even go to Epic with me. She says it’s not worth it with so many coasters.

Imagine how the general public will feel if they add one or two more next as the first expansions.

(That said she does like Wing Gliders.)
Click to expand...

Conversely there are folks who think the only rides that count are coasters!

Side tangent: don’t forget “coaster” is simply a ride system, the actual experience can be wildly different. See: Gringotts which is a dark ride with a coaster ride system.
 
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UniversalRBLX

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  • 46 minutes ago
  • #2,032
Alicia said:
My wife won’t even go to Epic with me. She says it’s not worth it with so many coasters.
Click to expand...
Main reason why I think so many of us on here keep wanting more dark rides from Universal. Not only because they tend to be enjoyed by wider audiences... but because we know they can deliver an exceptional experience.


I love coasters as much as any other enthusiast... but dark rides are far more interesting to me in a theme park setting (especially after experiencing Monsters Unchained). After Ministry & Rip Ride Rockit replacement... I wouldn't mind if they don't build another coaster for a few years.
 
UOR92

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  • 18 minutes ago
  • #2,033
I think it is worth saying that as it currently stands, the issues with Epic are even more highlighted because of the lack of total amount of rides + diversity of style. For a park that only has 12 “rides”, 42% of those rides are roller coasters. I’d have a hard time justifying paying the price Universal is charging if myself or someone I know can’t/wont ride half of the offerings there. In a nutshell, I don’t think this issue would be as prevalent with a few more all-inclusive dark rides/water rides to balance it all out before any of those sweet beautiful LSM’s come back.

Where epic lacks in ride diversity, it seems to try and make up for it in food, games/activities. But people don’t pay hundreds or thousands of dollars just for those. They’re coming for the rides. I think this will pan out as the park becomes more fleshed out…just like the trees.
 
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Alicia

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  • 9 minutes ago
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UOR92 said:
I think it is worth saying that as it currently stands, the issues with Epic are even more highlighted because of the lack of total amount of rides + diversity of style. For a park that only has 12 “rides”, 42% of those rides are roller coasters. I’d have a hard time justifying paying the price Universal is charging if myself or someone I know can’t/wont ride half of the offerings there. In a nutshell, I don’t think this issue would be as prevalent with a few more all-inclusive dark rides/water rides to balance it all out before any of those sweet beautiful LSM’s come back.

Where epic lacks in ride diversity, it seems to try and make up for it in food, games/activities. But people don’t pay hundreds or thousands of dollars just for those. They’re coming for the rides. I think this will pan out as the park becomes more fleshed out…just like the trees.
Click to expand...
Yep. Her favorite ride there is Yoshi.

And it's not worth paying $170 to ride Yoshi.
 
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