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Donkey Kong: Mine Cart Madness (UOR) - Reviews, Photos, & Media

  • Thread starter Thread starter Brian G.
  • Start date Start date Mar 2, 2025
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Rhian

Rhian

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ore LAN d'oh
  • Jun 16, 2025
  • #61
Eckert said:
Unfortunately, the ride has lost a bit of its defining features already: the small launch that happens on the first hill has been removed completely, losing the sensation of being launched out of the barrel and jumping to the other track. Apparently it was a major source of wear and tear for the ride vehicles.

I hope in the future the park tech crews are able to bring back the little thrill moments like this and the freefall on Ministry.
Click to expand...
Anyone know if the one in Japan has the launch removed too?
 
Evan

Evan

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  • Jun 16, 2025
  • #62
Eckert said:
Unfortunately, the ride has lost a bit of its defining features already: the small launch that happens on the first hill has been removed completely, losing the sensation of being launched out of the barrel and jumping to the other track. Apparently it was a major source of wear and tear for the ride vehicles.

I hope in the future the park tech crews are able to bring back the little thrill moments like this and the freefall on Ministry.
Click to expand...

I don’t understand this… wouldn’t engineers account for this in the design process? What the.
 
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Parkscope Joe

Parkscope Joe

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  • Jun 16, 2025
  • #63
Evan said:
I don’t understand this… wouldn’t engineers account for this in the design process? What the.
Click to expand...

Loads of factors, including changes after it was designed. You can build in a safety factor and everything and still have issues.
 
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GAcoaster

GAcoaster

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Orlando
  • Jun 16, 2025
  • #64
This has a chain lift-- basically they slowed the chain down a bit to save on wear and tear.
 
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Hannah L

Hannah L

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  • Jun 23, 2025
  • #65
Any word on if the roughness has improved ? :)
 
mccgavin

mccgavin

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  • Jun 23, 2025
  • #66
Hannah L said:
Any word on if the roughness has improved ? :)
Click to expand...
As of last Tuesday, it has not. Unfortunately, I imagine it will require lengthy downtime for a proper fix, and the park cannot afford this ride being closed for an extended period right now.
 
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Hannah L

Hannah L

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  • Jun 23, 2025
  • #67
mccgavin said:
As of last Tuesday, it has not. Unfortunately, I imagine it will require lengthy downtime for a proper fix, and the park cannot afford this ride being closed for an extended period right now.
Click to expand...
Ah bummer to hear!

Im going with my parents (early 60s) in a couple weeks. They want to ride but I don’t want them to have any discomfort. I might do a test ride when we arrive
 
HalfGlass

HalfGlass

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  • Wednesday at 4:20 PM
  • #68
This might help clarify why Japan is less jarring…

Universal implemented the “Boom Coaster” system here—leaving the ride vehicle’s center of gravity much higher above the track. This design makes every bump and lateral shift more pronounced, resulting in a noticeably shaky experience.

It’s like how the top of a tall building sways more in wind—here, every notch shows up in your ride.

When I asked ChatGPT, it said this could possibly be done to fix it…
  • Ride dampening adjustments — Adding more shocks or springs could soften the motion.
  • Control system tuning — Smoothing out acceleration and deceleration might reduce jolting.
  • Seat or padding modifications — Better cushioning could help absorb lateral forces.

Once crowds die down a bit, it wouldn’t surprise me if something is done if guest satisfaction surveys are less than stellar and people complain about pain.
 
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Clive

Clive

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  • Wednesday at 5:17 PM
  • #69
I'm... not sure I'm going to trust ChatGPT with anything, much less how to safely modify a complex ride system...?
 
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OrlandoGuy

OrlandoGuy

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  • Wednesday at 6:04 PM
  • #70
HalfGlass said:
This might help clarify why Japan is less jarring…

Universal implemented the “Boom Coaster” system here—leaving the ride vehicle’s center of gravity much higher above the track. This design makes every bump and lateral shift more pronounced, resulting in a noticeably shaky experience.

It’s like how the top of a tall building sways more in wind—here, every notch shows up in your ride.

When I asked ChatGPT, it said this could possibly be done to fix it…
  • Ride dampening adjustments — Adding more shocks or springs could soften the motion.
  • Control system tuning — Smoothing out acceleration and deceleration might reduce jolting.
  • Seat or padding modifications — Better cushioning could help absorb lateral forces.

Once crowds die down a bit, it wouldn’t surprise me if something is done if guest satisfaction surveys are less than stellar and people complain about pain.
Click to expand...
My issue with the ride wasn’t shakiness, it was the abruptness of the transitions. It’s jerky in a way that I don’t think they’d be able to resolve without completely re-profiling the ride track.
 
Skold

Skold

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  • Wednesday at 10:36 PM
  • #71
I loved this ride! (but not the queue... at all.)

The jerkiness led to a hectic experience, which in itself lent to feel like what I'd imagine is like being in a mine cart. The track jumps were intense, and I almost jumped at the first show scene. It is awesome.
 
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Rhian

Rhian

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ore LAN d'oh
  • Wednesday at 11:21 PM
  • #72
HalfGlass said:
This might help clarify why Japan is less jarring…

Universal implemented the “Boom Coaster” system here—leaving the ride vehicle’s center of gravity much higher above the track. This design makes every bump and lateral shift more pronounced, resulting in a noticeably shaky experience.
Click to expand...
Not sure what this part of your post implies as both Japan and Orlando use the same ride system? From first-person accounts there are subtle differences between the ride experiences of each but what you write here makes it sounds like Orlando did something different from Japan.

The discussion here has focused on why there’s reports of a rougher experience on Orlando’s version but it’s not like it’s due to a different ride system.
 
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Mad Dog

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  • Yesterday at 10:00 AM
  • #73
Sounds like this ride is better attuned to thrill seeking coaster fans than family coaster guests. Quite opposite probably for what it was intended. It is getting high ridership though, possibly due to its popularity as an IP, low ride capacity, and every ride, except Monsters, being crowded at Epic.
 
Jake S

Jake S

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  • Yesterday at 10:15 AM
  • #74
Mad Dog said:
Sounds like this ride is better attuned to thrill seeking coaster fans than family coaster guests.
Click to expand...
I don't know about that. I quite like Velocicoaster and would like it a lot less if it was pulverizing my innards! That's what CelesTiki is for!
 
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Parkscope Joe

Parkscope Joe

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  • Yesterday at 10:20 AM
  • #75
HalfGlass said:
When I asked ChatGPT, it said this could possibly be done to fix it…
Click to expand...

As an engineer, please never do this again.
 
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HalfGlass

HalfGlass

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  • Yesterday at 10:32 AM
  • #76
Parkscope Joe said:
As an engineer, please never do this again.
Click to expand...
My bad…honestly I was just trying to find some sort of a justification as to what is going on. The fact no one up until this point has been able to explain the reasoning behind Orlando’s rough ride, or what can be done to address it was puzzling to me given the knowledge of a lot of contributors on this board.
 
GA-MBIT

GA-MBIT

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  • Yesterday at 7:37 PM
  • #77
Sometimes a ride system just doesn't work out as well as hoped. Every other coaster model used at Epic has had decades of design work and modification over the years to make the experience smoother and more reliable, with countless spinning or high-thrill coasters built globally to use as reference.

This is the second Boom Coaster ever built, and the first ride ever concieved of to utilize it. You build Stardust or Hiccups using an Arrow Corkscrew coaster from the 60s and it probably wouldn't feel too great on your back either.
 
Last edited: Today at 2:23 AM
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