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Universal's Epic Universe General News & Discussion

  • Thread starter Thread starter Brian G.
  • Start date Start date Aug 1, 2019
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JungleSkip

JungleSkip

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  • Nov 6, 2019
  • #781
All these lands are going to be Diagon-esque, and in that thread he goes on to tell me that Diagon's design is fine. So I dunno what he's trying to say exactly.
 
Legacy

Legacy

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  • Nov 6, 2019
  • #782
JungleSkip said:
All these lands are going to be Diagon-esque, and in that thread he goes on to tell me that Diagon's design is fine. So I dunno what he's trying to say exactly.
Click to expand...
He's doing that thing he does where he identifies an issue without knowing, for sure, if it's actually an issue.
 
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Imperius

Imperius

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  • Nov 6, 2019
  • #783
Yeah this isn’t going to be an issue. Diagon works perfectly fine even with a tight entrance point.
 
Evan

Evan

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  • Nov 6, 2019
  • #784
Imperius said:
Yeah this isn’t going to be an issue. Diagon works perfectly fine even with a tight entrance point.
Click to expand...

I think Diagon works fine as it is one area, in a relatively small park. It will be interesting to see how people feel about this when it is every land in an entire park.
 
JungleSkip

JungleSkip

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  • Nov 6, 2019
  • #785
Evan said:
I think Diagon works fine as it is one area, in a relatively small park. It will be interesting to see how people feel about this when it is every land in an entire park.
Click to expand...

People won't care as long as every land is good.
 
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Evan

Evan

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  • Nov 6, 2019
  • #786
JungleSkip said:
People won't care as long as every land is good.
Click to expand...

I don't know if I agree with that sentiment. I think there have been many cases of park lands that dead end, and it does make an impression on people that isn't as favourable.

From a design perspective, and how design effects the psyche, I think dead ends can create frustration (perhaps without intention) and disrupt flow. I think they can work on a small scale and used sparingly, but many parks have had to go back and fix these types of designs.

I don't know if this will be the case, but I am interested to see how it works and feels once the park is up and running. If it becomes an issue, I assume they'll end up having to correct it.
 
JungleSkip

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  • #787
Evan said:
I don't know if I agree with that sentiment. I think there have been many cases of park lands that dead end, and it does make an impression on people that isn't as favourable.

From a design perspective, and how design effects the psyche, I think dead ends can create frustration (perhaps without intention) and disrupt flow. I think they can work on a small scale and used sparingly, but many parks have had to go back and fix these types of designs.

I don't know if this will be the case, but I am interested to see how it works and feels once the park is up and running. If it becomes an issue, I assume they'll end up having to correct it.
Click to expand...

The lands won't "dead end". They'll all circle around like Diagon does.
 
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Parkscope Joe

Parkscope Joe

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  • Nov 6, 2019
  • #788
Legacy said:
He's doing that thing he does where he identifies an issue without knowing, for sure, if it's actually an issue.
Click to expand...

Or what the actual final design is
 
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jrn14

jrn14

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  • Nov 6, 2019
  • #789
The worst point in all of Universal is the bridge from Jurassic Park to Hogwarts with Forbidden Journey to the left the butter beer car to the right and the stage straight ahead and not an inkling of shade to be found :wow:
 
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Andysol

Andysol

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  • Nov 6, 2019
  • #790
Evan said:
I don't know if I agree with that sentiment. I think there have been many cases of park lands that dead end, and it does make an impression on people that isn't as favourable.
Click to expand...
Ya- dead ends suck.

JungleSkip said:
The lands won't "dead end". They'll all circle around like Diagon does.
Click to expand...
They won't? That's as bold of a statement as saying "they will".

"They probably won't" would be a better statement.

Unless, of course, you can tell that they don't from that high quality concept art with explicit details (that's sarcasm).
 
ReelJustice

ReelJustice

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  • Nov 6, 2019
  • #791
Dead End was a cool HHN house.
 
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Nick

Nick

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  • Nov 6, 2019
  • #792
I think ultimately it's no major issue, but remember how people complained during the relatively short period of time (4 years) DHS was undergoing it's overhaul? Dead ends EVERYWHERE and people hated it. There's no guarantee that people will respond well to this type of park design. Great rides will help, but there are a lot of people currently who get annoyed at Diagon for being the way it is. I've dealt with these peoples anger enough times to know.
 
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JoeCamel

JoeCamel

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  • Nov 6, 2019
  • #793
Nick said:
I think ultimately it's no major issue, but remember how people complained during the relatively short period of time (4 years) DHS was undergoing it's overhaul? Dead ends EVERYWHERE and people hated it. There's no guarantee that people will respond well to this type of park design. Great rides will help, but there are a lot of people currently who get annoyed at Diagon for being the way it is. I've dealt with these peoples anger enough times to know.
Click to expand...
What is stopping them from putting in escape routes ala storybook circus to tomorrowland in the MK? Except for the smoking and immersion break people love that back path.
 
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OLSinFLA

OLSinFLA

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  • Nov 6, 2019
  • #794
All depends on what's at the end of the dead end. The walkway to Big Thunder is a dead end. The walkway to Tower of Terror is a dead end. I'm sure there are more examples. Of course, with EU if you've got several rides in the "lands" and then exit back out I doubt it will feel much like a dead end and more like a mini world.
 
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jarmor

jarmor

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  • Nov 8, 2019
  • #795
But is Diagon Alley really a "dead end"? It actually loops around to the left and the right so it really isn't a hard 180 degree turn around and walk by the exact same things. I think a better example of a dead end would be the current Kids Zone.
 
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GAcoaster

GAcoaster

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  • Nov 8, 2019
  • #796
jarmor said:
But is Diagon Alley really a "dead end"? It actually loops around to the left and the right so it really isn't a hard 180 degree turn around and walk by the exact same things. I think a better example of a dead end would be the current Kids Zone.
Click to expand...
And I'm guessing that EU's lands will be similarly configured to Diagon, creating a fully immersive land that draws you in but still can flow.
 
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WaterToWade

WaterToWade

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  • Nov 9, 2019
  • #797
Any new word on what the indoor hub attraction will be?
 
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Imperius

Imperius

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  • Nov 9, 2019
  • #798
VolcanoAye said:
Any new word on what the indoor hub attraction will be?
Click to expand...
Don’t see that being known for a long time.
 
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Viator

Viator

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  • Nov 9, 2019
  • #799
Delete
 
Last edited: Nov 9, 2019
Manx27

Manx27

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  • Nov 9, 2019
  • #800
Gonna chime in with a thought I had. With the "hub" being free access and admission needed only for the lands, do think they might implement a 1/2/3/4 park admission system? So the guest would have access to only the areas they were interested in/could afford.
 
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