So when will the Kid Zone closures begin? | Page 17 | Inside Universal Forums
Inside Universal Forums
Inside Universal Forums
  • Home
  • Forums
    New posts Search forums Account Upgrades
  • News
    Universal Studios Hollywood Universal Orlando Universal Studios Japan Universal Studios Singapore Universal Studios Beijing
  • Merchandise
Log in Register
What's new Search

Search

By:
  • New posts
  • Search forums
  • Account Upgrades
Menu
Log in

Register

Install the app
  • Signing up for a Premium Membership is a donation to help Inside Universal maintain costs and offers an ad-free experience on the forum. Learn more about it here.
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Universal Studios Florida
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.

So when will the Kid Zone closures begin?

  • Thread starter Thread starter n i c k
  • Start date Start date Oct 3, 2017
Prev
  • 1
  • …

    Go to page

  • 15
  • 16
  • 17
  • 18
  • 19
  • …

    Go to page

  • 27
Next
First Prev 17 of 27

Go to page

Next Last
Alicia

Alicia

Superstar
V.I.P. Member
Joined
Jul 17, 2014
Messages
13,922
Location
Orlando
  • Nov 14, 2017
  • #321
Teebin said:
Well, I did find out a bit of information. It appears there was or is problems with scale regarding Mario. Scale issues with tech and throughput. Now what the scaling exactly pertains to I do not know but it does jive with what Alicia heard.

My take: For there to be delays, I would think the scale is regarding the vehicle tech and number of cars on the track at any one time; making them do what they want them to do. On the other hand, it might be the issue of AR, but I would doubt that would cause delays in construction.

This information comes from inside, but not as deep inside as I would prefer.
Click to expand...
Maybe it feels a little cramped when going through show scenes under other showscenes. Or too tight narrow-ways. If they have to change the building height or width in any way, literally all the math has to be re-done. I could see that being a big slow down on progress.

Hopefully whatever it is gets worked out and the extra wait means better ride. :)
 
  • Like
Reactions: tankart150 and Frank Drackman
IAmFloridaBorn

IAmFloridaBorn

Webslinger
Joined
Nov 15, 2012
Messages
2,709
Age
34
Location
Orlando, Florida
  • Nov 14, 2017
  • #322
JungleSkip said:
Other than the AR, this was my biggest question mark on Mario Kart. Just knowing what it is and what they want it to do, I was worried about capacity.

Could it possibly be they're making more Nintendo attractions to try and break up the crowds going there?
Click to expand...
Hopefully they are adding more attractions. Three is not going to get it done back there.
 
  • Like
Reactions: Ashhanbre
Teebin

Teebin

Veteran Member
Joined
Oct 12, 2009
Messages
20,673
Location
East Central Florida
  • Nov 14, 2017
  • #323
Are there any rides out there where they have multiple obstacles blocking the track forward while still moving? I am talking about real obstacles. Test track and the door to outside is the only one that comes to mind, except that is a stop and go design.
 
Alicia

Alicia

Superstar
V.I.P. Member
Joined
Jul 17, 2014
Messages
13,922
Location
Orlando
  • Nov 14, 2017
  • #324
Teebin said:
Are there any rides out there where they have multiple obstacles blocking the track forward while still moving? I am talking about real obstacles. Test track and the door to outside is the only one that comes to mind, except that is a stop and go design.
Click to expand...
Same thing, stop and go, but the false wall at the big scene at end of Gringotts too.

Edit: Actually, lots of Disney rides have doors like Imagination, and the former UoE/GMR too. Mostly sound barriers, but definitely closed doors over track.
 
  • Like
Reactions: tankart150
jrn14

jrn14

Jurassic Ranger
Joined
Dec 21, 2016
Messages
1,342
Age
41
  • Nov 14, 2017
  • #325
Cat & The Hat has one or two as well... at least you go through the closet and the clothes move out of the way... if I remember.
 
  • Like
Reactions: tankart150
F

fryoj

Webslinger
V.I.P. Member
Joined
May 19, 2013
Messages
3,846
  • Nov 14, 2017
  • #326
Teebin said:
Well, I did find out a bit of information. It appears there was or is problems with scale regarding Mario. Scale issues with tech and throughput. Now what the scaling exactly pertains to I do not know but it does jive with what Alicia heard.

My take: For there to be delays, I would think the scale is regarding the vehicle tech and number of cars on the track at any one time; making them do what they want them to do. On the other hand, it might be the issue of AR, but I would doubt that would cause delays in construction.

This information comes from inside, but not as deep inside as I would prefer.
Click to expand...

Thinking this through, it may be just not being able to get enough hourly capacity for the ride. Compare this to your typical go cart track. I'd say the length of the track isn't too far off where MK is. On those, they typically put 10 or so karts out on the track at the same time and give you a number of laps. Thats not what they are going to do here, but to make the ride only one lap around the track, the cars would have to be significantly slower than a go cart. How realistic will they be able to make it if they slow it down to a 3-4 minute lap? So if the karts go faster, that means multiple laps, which really would cut hourly capacity. I'm assuming the carts will hold more people than 1, so that helps some. But they likely aren't going to send 10 carts out in a group either. They definitely aren't going to give you free control either where you can actually race and tear the karts up. So that means probably groups of 4-6 karts. If so, they probably can only have 2 or three groups on the track at a time before you'd be able to see the other groups. So even if you take the best scenario there of 3 groups of cars of 6 with 4 people in each and a 3 minute ride cycle, you get a theoretical rph of 1440. But that accounts nothing for load and unload. And I'm not even sure if the numbers I gave would fit on the track. Theres ways to do it where the load unload area is separate from the track, so you can stage multiple groups and not lose capacity there. But even at 1440, thats probably not what they want. Might mean they are looking at making the track longer so that they can get 4-6 groups on at a time. That would lead to a bigger loading area as well and a bigger building. IF thats the case, its about the same as starting over.
 
Scott W.

Scott W.

Superstar
Joined
Feb 26, 2014
Messages
14,272
Location
Glasgow
  • Nov 14, 2017
  • #327
AliciaStella said:
Maybe it feels a little cramped when going through show scenes under other showscenes. Or too tight narrow-ways. If they have to change the building height or width in any way, literally all the math has to be re-done. I could see that being a big slow down on progress.

Hopefully whatever it is gets worked out and the extra wait means better ride. :)
Click to expand...

In situations like these, it often seems like the creative ways to fix a ride, end up resulting in a far better experience.
 
  • Like
Reactions: Alicia
Legacy

Legacy

Superstar
Joined
Jul 27, 2015
Messages
10,465
Age
41
  • Nov 14, 2017
  • #328
It sounds like they need some sort of 360-tunnel projection that can simulate speed while your RV is going slowly. I wonder if Universal can figure it out.
 
  • Like
Reactions: bob albert, fryoj and Joel
JungleSkip

JungleSkip

Veteran Member
V.I.P. Member
Joined
Feb 15, 2010
Messages
22,245
Location
The Mushroom Kingdom
  • Nov 14, 2017
  • #329
Legacy said:
It sounds like they need some sort of 360-tunnel projection that can simulate speed while your RV is going slowly. I wonder if Universal can figure it out.
Click to expand...
Haven’t we literally seen patents for a new, circular 360 type room with sets in it?
 
Alicia

Alicia

Superstar
V.I.P. Member
Joined
Jul 17, 2014
Messages
13,922
Location
Orlando
  • Nov 14, 2017
  • #330
Legacy said:
It sounds like they need some sort of 360-tunnel projection that can simulate speed while your RV is going slowly. I wonder if Universal can figure it out.
Click to expand...
Funny you should say that...

screen-shot-2017-04-07-at-93917-am-2.png
screen-shot-2017-04-07-at-93923-am-2.png
screen-shot-2017-04-07-at-94004-am-2.png
 
  • Like
Reactions: tankart150, youhow2, Nick and 1 other person
GAcoaster

GAcoaster

Dragon Trainer
Platinum Member
Joined
Nov 30, 2012
Messages
7,271
Location
Orlando
  • Nov 14, 2017
  • #331
Alexshow said:
At the threshold of IAAPAs first day nonetheless..
Click to expand...
I had the same thought, but not thinking it was "OMG--ANNOUNCEMENT AT IAAPA!!!", but more a case of with all the potential manufacturers/suppliers/vendors that could possibly be involved being here in Orlando for IAAPA, it's an ideal time to have a planning meeting.

My info came from a member of UO management.
 
  • Like
Reactions: tankart150, Doug A., Ashhanbre and 4 others
Frank Drackman

Frank Drackman

Webslinger
V.I.P. Member
Joined
Dec 20, 2012
Messages
2,828
Location
Mouse Mountain
  • Nov 14, 2017
  • #332
Teebin said:
Are there any rides out there where they have multiple obstacles blocking the track forward while still moving? I am talking about real obstacles. Test track and the door to outside is the only one that comes to mind, except that is a stop and go design.
Click to expand...

Pretty sure we went through a fireplace or something on one side of Mr Toads Wild Ride.

:lol:
 
  • Like
Reactions: Grits0808 and JoeCamel
Teebin

Teebin

Veteran Member
Joined
Oct 12, 2009
Messages
20,673
Location
East Central Florida
  • Nov 14, 2017
  • #333
Yeah, so there are instances then. Mario has or had quite a few of them and with 50-60 vehicles on track at the same time it just seems a logistical nightmare timing wise.
 
  • Like
Reactions: Mad Dog
Alicia

Alicia

Superstar
V.I.P. Member
Joined
Jul 17, 2014
Messages
13,922
Location
Orlando
  • Nov 14, 2017
  • #334
Going back to what we were discussing earlier today, the MK plans I'm aware of have two tracks, most of the time side by side, but go away from each other and converge in a few places. Not sure if there are multiple cars in a row, but as far as I've heard it's left and and right tracks, each with one car loaded at a time. Any other cars racing with you are Mario characters that come near your track on either side (but are not on your track, just beside it.)

The early concept art with Wario ahead of you was either misleading, blue sky, or a special effect rather than AA. I've wondered if AR could be a way to add more characters. But at very least there will be AA ones that sneak up beside your track time and again throughout your journey.

(And to note, maybe all this discussion would be better suited in the Nintendo thread? Not sure.)
 
  • Like
Reactions: tankart150 and Ashhanbre
Legacy

Legacy

Superstar
Joined
Jul 27, 2015
Messages
10,465
Age
41
  • Nov 14, 2017
  • #335
AliciaStella said:
Funny you should say that...
Click to expand...
I was thinking more F&F...
 
Alicia

Alicia

Superstar
V.I.P. Member
Joined
Jul 17, 2014
Messages
13,922
Location
Orlando
  • Nov 14, 2017
  • #336
Legacy said:
I was thinking more F&F...
Click to expand...
The patent actually describes projecting scenery and clouds moving fast to give the illusion the car is traveling quickly.

I like that the patent even says physical objects on conveyor belts or rotating arms can be moving quickly by as well to simulate speed. Super interesting ways to make the ride seem longer.

screen-shot-2017-04-07-at-94018-am-2.png
screen-shot-2017-04-07-at-94009-am-2.png
 
  • Like
Reactions: tankart150 and Joel
Andysol

Andysol

Webslinger
Joined
Jun 21, 2016
Messages
3,861
Age
41
  • Nov 14, 2017
  • #337
AliciaStella said:
I like that the patent even says physical objects on conveyor belts or rotating arms can be moving quickly by as well to simulate speed. Super interesting ways to make the ride seem longer.
Click to expand...

Should be obvious- but just to clarify- Longer in terms of distance and not time, correct?
 
Alicia

Alicia

Superstar
V.I.P. Member
Joined
Jul 17, 2014
Messages
13,922
Location
Orlando
  • Nov 14, 2017
  • #338
Andysol said:
Should be obvious- but just to clarify- Longer in terms of distance and not time, correct?
Click to expand...
Yes distance.

I mean feel longer. Cars will likely always move at same speed, but will have stretches that feel like you're going even faster to make it seem like you're traveling further than you really area.
 
  • Like
Reactions: tankart150 and Andysol
Teebin

Teebin

Veteran Member
Joined
Oct 12, 2009
Messages
20,673
Location
East Central Florida
  • Nov 14, 2017
  • #339
Figure 14 is what I was referring to. That and similar and not so similar things.
 
Alicia

Alicia

Superstar
V.I.P. Member
Joined
Jul 17, 2014
Messages
13,922
Location
Orlando
  • Nov 14, 2017
  • #340
Teebin said:
Figure 14 is what I was referring to. That and similar and not so similar things.
Click to expand...
Like the walls that look like you're gonna hit them but then you don't at the last second? (At least I think that's what's going on in number 17.)
screen-shot-2017-04-07-at-94013-am-2.png
 
  • Like
Reactions: tankart150 and youhow2
Prev
  • 1
  • …

    Go to page

  • 15
  • 16
  • 17
  • 18
  • 19
  • …

    Go to page

  • 27
Next
First Prev 17 of 27

Go to page

Next Last
You must log in or register to reply here.
Share:
Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link

Book with our Travel Partners

MEI Travel

Latest posts

  • saint.piss
    Knott’s Scary Farm 2025
    • Latest: saint.piss
    • 6 minutes ago
    Other California Parks
  • Mad Dog
    Epic Universe Ticketing Info, Advice, & Speculation
    • Latest: Mad Dog
    • 6 minutes ago
    Universal Epic Universe
  • Lucky Planet
    Halloween Horror Nights 34 (UOR) - Speculation & Rumors
    • Latest: Lucky Planet
    • 8 minutes ago
    Halloween Horror Nights 34
  • Evan
    Wizarding World of Harry Potter - Ministry of Magic - General Discussion Thread
    • Latest: Evan
    • 11 minutes ago
    Universal Epic Universe
  • KlownzNskullZ
    Five Nights at Freddy's (HHN 2025)
    • Latest: KlownzNskullZ
    • 13 minutes ago
    Halloween Horror Nights 2025

Share this page

Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Universal Studios Florida
  • Style variation
    System Light Dark
  • Contact us
  • Terms and rules
  • Privacy policy
  • Help
  • Home
  • RSS
Community platform by XenForo® © 2010-2025 XenForo Ltd.
  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Accept Learn more…
Back
Top