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Epic Universe Expansion Speculation

  • Thread starter Thread starter Brian G.
  • Start date Start date Jun 24, 2024
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Magic-Man

Magic-Man

Dragon Trainer
Joined
Nov 7, 2016
Messages
6,508
Age
23
Location
Riding Lightning Rod
  • Thursday at 5:20 PM
  • #2,041
lowbudget said:
This conversation has made a compelling argument that Hulk is the optimal system. Its a "Launch Hill". If that doesn't make everyone happy, then I don't know what will.
Click to expand...
Hulk is probably the second best launch I've ever done, with Stealth at Thorpe Park being number one. Launching upward is such a fun element.
 
Parkscope Joe

Parkscope Joe

Superstar
Joined
Feb 15, 2012
Messages
18,739
Age
39
Location
PIT
  • Thursday at 5:31 PM
  • #2,042
lowbudget said:
This conversation has made a compelling argument that Hulk is the optimal system. Its a "Launch Hill". If that doesn't make everyone happy, then I don't know what will.
Click to expand...

Mummy too, and Cali Screaming has both a launch and a lift hill!

Magic-Man said:
Hulk is probably the second best launch I've ever done, with Stealth at Thorpe Park being number one. Launching upward is such a fun element.
Click to expand...
Hypersonic XLC for me, 0-80 in 1.8 seconds (TTD went from 0-120 mph in 4 seconds).
 
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DOOMBOT

DOOMBOT

Webslinger
Platinum Member
Joined
Jun 16, 2017
Messages
2,607
Location
Isle Delfino
  • Thursday at 7:48 PM
  • #2,043
I will never forget that whip I felt from the original A-shaped launch-into-drop of Lightning Rod. Felt like I was gonna actually fly out.
 
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illumination

illumination

Shark Bait
Joined
Jun 12, 2010
Messages
407
  • Today at 11:12 AM
  • #2,044
Might be a dumb question but do lift hills affect capacity vs a launch? Or is it factored in like an extension of the station with extra cars idling and doesn’t have an effect?

I get that chain lift hills are nostalgic but my opinion is that when you know better, you do better. They seem outdated to me. I like some classic rides that have them, but I’m not asking for new rides to please have a lift hill.
 
Parkscope Joe

Parkscope Joe

Superstar
Joined
Feb 15, 2012
Messages
18,739
Age
39
Location
PIT
  • Today at 11:31 AM
  • #2,045
illumination said:
Might be a dumb question but do lift hills affect capacity vs a launch? Or is it factored in like an extension of the station with extra cars idling and doesn’t have an effect?

I get that chain lift hills are nostalgic but my opinion is that when you know better, you do better. They seem outdated to me. I like some classic rides that have them, but I’m not asking for new rides to please have a lift hill.
Click to expand...

Big fat "it depends". Capacity is a function of unload dispatch times (how many guests get off the ride per hour, or from a more IE perspective, how many people are processed through the system), so a lift hill would either need to be the same length as that dispatch interval or have multiple trains on the lift hill. Space Mountain and Matterhorn have shorter trains with multiple block sections on their lift hills, allowing for multiple cars on the lift hill, while other coasters only have one block break on their lift hill and have larger trains to make up for it (Mako, for example).
 
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